TreeView.DrawMode Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Gets or sets the mode in which the control is drawn.
public:
property System::Windows::Forms::TreeViewDrawMode DrawMode { System::Windows::Forms::TreeViewDrawMode get(); void set(System::Windows::Forms::TreeViewDrawMode value); };
public System.Windows.Forms.TreeViewDrawMode DrawMode { get; set; }
member this.DrawMode : System.Windows.Forms.TreeViewDrawMode with get, set
Public Property DrawMode As TreeViewDrawMode
Property Value
One of the TreeViewDrawMode values. The default is Normal.
Exceptions
The property value is not a valid TreeViewDrawMode value.
Examples
The following code example demonstrates how to customize a TreeView control using owner drawing. The TreeView control in the example displays optional node tags alongside the standard node labels. Node tags are specified by using the TreeNode.Tag property. The TreeView control also uses custom colors, which include a custom highlight color.
You can customize most of the TreeView colors by setting color properties, but the selection highlight color is not available as a property. Additionally, the default selection highlight rectangle extends only around a node label. Owner drawing must be used to draw the node tags and to draw a customized highlight rectangle large enough to include a node tag.
For the complete example, see the DrawNode reference topic.
TreeViewOwnerDraw()
{
tagFont = gcnew System::Drawing::Font( "Helvetica",8,FontStyle::Bold );
// Create and initialize the TreeView control.
myTreeView = gcnew TreeView;
myTreeView->Dock = DockStyle::Fill;
myTreeView->BackColor = Color::Tan;
myTreeView->CheckBoxes = true;
// Add nodes to the TreeView control.
TreeNode^ node;
for ( int x = 1; x < 4; ++x )
{
// Add a root node to the TreeView control.
node = myTreeView->Nodes->Add( String::Format( "Task {0}", x ) );
for ( int y = 1; y < 4; ++y )
{
// Add a child node to the root node.
node->Nodes->Add( String::Format( "Subtask {0}", y ) );
}
}
myTreeView->ExpandAll();
// Add tags containing alert messages to a few nodes
// and set the node background color to highlight them.
myTreeView->Nodes[ 1 ]->Nodes[ 0 ]->Tag = "urgent!";
myTreeView->Nodes[ 1 ]->Nodes[ 0 ]->BackColor = Color::Yellow;
myTreeView->SelectedNode = myTreeView->Nodes[ 1 ]->Nodes[ 0 ];
myTreeView->Nodes[ 2 ]->Nodes[ 1 ]->Tag = "urgent!";
myTreeView->Nodes[ 2 ]->Nodes[ 1 ]->BackColor = Color::Yellow;
// Configure the TreeView control for owner-draw and add
// a handler for the DrawNode event.
myTreeView->DrawMode = TreeViewDrawMode::OwnerDrawText;
myTreeView->DrawNode += gcnew DrawTreeNodeEventHandler( this, &TreeViewOwnerDraw::myTreeView_DrawNode );
// Add a handler for the MouseDown event so that a node can be
// selected by clicking the tag text as well as the node text.
myTreeView->MouseDown += gcnew MouseEventHandler( this, &TreeViewOwnerDraw::myTreeView_MouseDown );
// Initialize the form and add the TreeView control to it.
this->ClientSize = System::Drawing::Size( 292, 273 );
this->Controls->Add( myTreeView );
}
public TreeViewOwnerDraw()
{
// Create and initialize the TreeView control.
myTreeView = new TreeView();
myTreeView.Dock = DockStyle.Fill;
myTreeView.BackColor = Color.Tan;
myTreeView.CheckBoxes = true;
// Add nodes to the TreeView control.
TreeNode node;
for (int x = 1; x < 4; ++x)
{
// Add a root node to the TreeView control.
node = myTreeView.Nodes.Add(String.Format("Task {0}", x));
for (int y = 1; y < 4; ++y)
{
// Add a child node to the root node.
node.Nodes.Add(String.Format("Subtask {0}", y));
}
}
myTreeView.ExpandAll();
// Add tags containing alert messages to a few nodes
// and set the node background color to highlight them.
myTreeView.Nodes[1].Nodes[0].Tag = "urgent!";
myTreeView.Nodes[1].Nodes[0].BackColor = Color.Yellow;
myTreeView.SelectedNode = myTreeView.Nodes[1].Nodes[0];
myTreeView.Nodes[2].Nodes[1].Tag = "urgent!";
myTreeView.Nodes[2].Nodes[1].BackColor = Color.Yellow;
// Configure the TreeView control for owner-draw and add
// a handler for the DrawNode event.
myTreeView.DrawMode = TreeViewDrawMode.OwnerDrawText;
myTreeView.DrawNode +=
new DrawTreeNodeEventHandler(myTreeView_DrawNode);
// Add a handler for the MouseDown event so that a node can be
// selected by clicking the tag text as well as the node text.
myTreeView.MouseDown += new MouseEventHandler(myTreeView_MouseDown);
// Initialize the form and add the TreeView control to it.
this.ClientSize = new Size(292, 273);
this.Controls.Add(myTreeView);
}
Public Sub New()
' Create and initialize the TreeView control.
myTreeView = New TreeView()
myTreeView.Dock = DockStyle.Fill
myTreeView.BackColor = Color.Tan
myTreeView.CheckBoxes = True
' Add nodes to the TreeView control.
Dim node As TreeNode
Dim x As Integer
For x = 1 To 3
' Add a root node to the TreeView control.
node = myTreeView.Nodes.Add(String.Format("Task {0}", x))
Dim y As Integer
For y = 1 To 3
' Add a child node to the root node.
node.Nodes.Add(String.Format("Subtask {0}", y))
Next y
Next x
myTreeView.ExpandAll()
' Add tags containing alert messages to a few nodes
' and set the node background color to highlight them.
myTreeView.Nodes(1).Nodes(0).Tag = "urgent!"
myTreeView.Nodes(1).Nodes(0).BackColor = Color.Yellow
myTreeView.SelectedNode = myTreeView.Nodes(1).Nodes(0)
myTreeView.Nodes(2).Nodes(1).Tag = "urgent!"
myTreeView.Nodes(2).Nodes(1).BackColor = Color.Yellow
' Configure the TreeView control for owner-draw.
myTreeView.DrawMode = TreeViewDrawMode.OwnerDrawText
' Add a handler for the MouseDown event so that a node can be
' selected by clicking the tag text as well as the node text.
AddHandler myTreeView.MouseDown, AddressOf myTreeView_MouseDown
' Initialize the form and add the TreeView control to it.
Me.ClientSize = New Size(292, 273)
Me.Controls.Add(myTreeView)
End Sub
Remarks
The nodes of a TreeView are typically drawn by the operating system. The DrawMode property lets you customize the appearance of the nodes. To do this, set DrawMode to TreeViewDrawMode.OwnerDrawAll or TreeViewDrawMode.OwnerDrawText and provide a handler for the DrawNode event. This is called owner drawing.