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ManipulationVelocities2D Class

Definition

Represents a set of velocities calculated by the manipulation and inertia processors.

public ref class ManipulationVelocities2D
public class ManipulationVelocities2D
type ManipulationVelocities2D = class
Public Class ManipulationVelocities2D
Inheritance
ManipulationVelocities2D

Remarks

A ManipulationVelocities2D object is used in the event arguments of Manipulation2DDeltaEventArgs and Manipulation2DCompletedEventArgs to inform the event handler of the velocities involved in the manipulation.

Fields

Zero

Gets a ManipulationVelocities2D with all velocities set to zero.

Properties

AngularVelocity

Gets the angular velocity, in radians per millisecond.

ExpansionVelocityX

Gets the expansion velocity along the x-axis, in coordinate units per millisecond.

ExpansionVelocityY

Gets the expansion velocity along the y-axis, in coordinate units per millisecond.

LinearVelocityX

Gets the velocity along the x-axis, in coordinate units per millisecond.

LinearVelocityY

Gets the velocity along the y-axis, in coordinate units per millisecond.

Methods

Equals(Object)

Determines whether the specified object is equal to the current object.

(Inherited from Object)
GetHashCode()

Serves as the default hash function.

(Inherited from Object)
GetType()

Gets the Type of the current instance.

(Inherited from Object)
MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString()

Returns a string that represents the current object.

(Inherited from Object)

Applies to