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Quaternion.Slerp Method

Definition

Interpolates between orientations, represented as Quaternion structures, using spherical linear interpolation.

Overloads

Slerp(Quaternion, Quaternion, Double)

Interpolates between two orientations using spherical linear interpolation.

Slerp(Quaternion, Quaternion, Double, Boolean)

Interpolates between orientations, represented as Quaternion structures, using spherical linear interpolation.

Slerp(Quaternion, Quaternion, Double)

Interpolates between two orientations using spherical linear interpolation.

public:
 static System::Windows::Media::Media3D::Quaternion Slerp(System::Windows::Media::Media3D::Quaternion from, System::Windows::Media::Media3D::Quaternion to, double t);
public static System.Windows.Media.Media3D.Quaternion Slerp (System.Windows.Media.Media3D.Quaternion from, System.Windows.Media.Media3D.Quaternion to, double t);
static member Slerp : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Quaternion * double -> System.Windows.Media.Media3D.Quaternion
Public Shared Function Slerp (from As Quaternion, to As Quaternion, t As Double) As Quaternion

Parameters

from
Quaternion

Quaternion that represents the starting orientation.

to
Quaternion

Quaternion that represents the ending orientation.

t
Double

Interpolation coefficient.

Returns

Quaternion that represents the orientation resulting from the interpolation.

Remarks

Spherical linear interpolation is useful for animating a three-dimensional models because it provides smooth transitions between different orientations of the model.

Applies to

Slerp(Quaternion, Quaternion, Double, Boolean)

Interpolates between orientations, represented as Quaternion structures, using spherical linear interpolation.

public:
 static System::Windows::Media::Media3D::Quaternion Slerp(System::Windows::Media::Media3D::Quaternion from, System::Windows::Media::Media3D::Quaternion to, double t, bool useShortestPath);
public static System.Windows.Media.Media3D.Quaternion Slerp (System.Windows.Media.Media3D.Quaternion from, System.Windows.Media.Media3D.Quaternion to, double t, bool useShortestPath);
static member Slerp : System.Windows.Media.Media3D.Quaternion * System.Windows.Media.Media3D.Quaternion * double * bool -> System.Windows.Media.Media3D.Quaternion
Public Shared Function Slerp (from As Quaternion, to As Quaternion, t As Double, useShortestPath As Boolean) As Quaternion

Parameters

from
Quaternion

Quaternion that represents the starting orientation.

to
Quaternion

Quaternion that represents the ending orientation.

t
Double

Interpolation coefficient.

useShortestPath
Boolean

Boolean that indicates whether to compute quaternions that constitute the shortest possible arc on a four-dimensional unit sphere.

Returns

Quaternion that represents the orientation resulting from the interpolation.

Remarks

Spherical linear interpolation is useful for animating a three-dimensional models because it provides smooth transitions between different orientations of the model.

Applies to