SpotLight Constructors
Definition
Important
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Initializes a new instance of the SpotLight class.
Overloads
SpotLight() |
Initializes a new instance of the SpotLight class. |
SpotLight(Color, Point3D, Vector3D, Double, Double) |
Initializes a new instance of the SpotLight class using the specified color, position, direction, and cone angles. |
SpotLight()
Initializes a new instance of the SpotLight class.
public:
SpotLight();
public SpotLight ();
Public Sub New ()
Applies to
SpotLight(Color, Point3D, Vector3D, Double, Double)
Initializes a new instance of the SpotLight class using the specified color, position, direction, and cone angles.
public:
SpotLight(System::Windows::Media::Color diffuseColor, System::Windows::Media::Media3D::Point3D position, System::Windows::Media::Media3D::Vector3D direction, double outerConeAngle, double innerConeAngle);
public SpotLight (System.Windows.Media.Color diffuseColor, System.Windows.Media.Media3D.Point3D position, System.Windows.Media.Media3D.Vector3D direction, double outerConeAngle, double innerConeAngle);
new System.Windows.Media.Media3D.SpotLight : System.Windows.Media.Color * System.Windows.Media.Media3D.Point3D * System.Windows.Media.Media3D.Vector3D * double * double -> System.Windows.Media.Media3D.SpotLight
Public Sub New (diffuseColor As Color, position As Point3D, direction As Vector3D, outerConeAngle As Double, innerConeAngle As Double)
Parameters
- outerConeAngle
- Double
Angle that defines a cone outside which the light does not illuminate objects in the scene.
- innerConeAngle
- Double
Angle that defines a cone within which the light fully illuminates objects in the scene.