Visual.TransformToDescendant(Visual) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Returns a transform that can be used to transform coordinates from the Visual to the specified visual object descendant.
public:
System::Windows::Media::GeneralTransform ^ TransformToDescendant(System::Windows::Media::Visual ^ descendant);
public System.Windows.Media.GeneralTransform TransformToDescendant (System.Windows.Media.Visual descendant);
member this.TransformToDescendant : System.Windows.Media.Visual -> System.Windows.Media.GeneralTransform
Public Function TransformToDescendant (descendant As Visual) As GeneralTransform
Parameters
Returns
A value of type GeneralTransform.
Exceptions
descendant
is null
.
The visual is not an ancestor of the descendant
visual.
The visual objects are not related.
Examples
The following markup example shows a TextBlock that is contained within a StackPanel object.
<StackPanel Name="myStackPanel" Margin="8">
<TextBlock Name="myTextBlock" Margin="4" Text="Hello, world" />
</StackPanel>
The following code example shows how to use the TransformToDescendant method to retrieve the offset of the StackPanel relative to its child TextBlock. The offset values are contained within the returned GeneralTransform value.
// Return the general transform for the specified visual object.
GeneralTransform generalTransform1 = myStackPanel.TransformToDescendant(myTextBlock);
// Retrieve the point value relative to the child.
Point currentPoint = generalTransform1.Transform(new Point(0, 0));
' Return the general transform for the specified visual object.
Dim generalTransform1 As GeneralTransform = myStackPanel.TransformToDescendant(myTextBlock)
' Retrieve the point value relative to the child.
Dim currentPoint As Point = generalTransform1.Transform(New Point(0, 0))
The offset takes into account the Margin values for all objects. In this case, X is -4, and Y is -4. The offset values are negative values because the parent object is negatively offset relative to its child object.