RenderEffect.CreateChainEffect(RenderEffect, RenderEffect) Method
Definition
Important
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Create a RenderEffect
that composes 'inner' with 'outer', such that the results of
'inner' are treated as the source bitmap passed to 'outer', i.
[Android.Runtime.Register("createChainEffect", "(Landroid/graphics/RenderEffect;Landroid/graphics/RenderEffect;)Landroid/graphics/RenderEffect;", "", ApiSince=31)]
public static Android.Graphics.RenderEffect CreateChainEffect (Android.Graphics.RenderEffect outer, Android.Graphics.RenderEffect inner);
[<Android.Runtime.Register("createChainEffect", "(Landroid/graphics/RenderEffect;Landroid/graphics/RenderEffect;)Landroid/graphics/RenderEffect;", "", ApiSince=31)>]
static member CreateChainEffect : Android.Graphics.RenderEffect * Android.Graphics.RenderEffect -> Android.Graphics.RenderEffect
Parameters
- outer
- RenderEffect
RenderEffect
that consumes the output of as its input
- inner
- RenderEffect
RenderEffect
that is consumed as input by
Returns
- Attributes
Remarks
Create a RenderEffect
that composes 'inner' with 'outer', such that the results of 'inner' are treated as the source bitmap passed to 'outer', i.e.
{@code
result = outer(inner(source))
}
Consumers should favor explicit chaining of RenderEffect
instances at creation time rather than using chain effect. Chain effects are useful for situations where the input or output are provided from elsewhere and the input or output RenderEffect
need to be changed.
Portions of this page are modifications based on work created and shared by the Android Open Source Project and used according to terms described in the Creative Commons 2.5 Attribution License.