GKDecisionNode.CreateBranch Method
Definition
Important
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Overloads
CreateBranch(NSNumber, NSObject) | |
CreateBranch(NSPredicate, NSObject) | |
CreateBranch(nint, NSObject) |
CreateBranch(NSNumber, NSObject)
[Foundation.Export("createBranchWithValue:attribute:")]
public virtual GameplayKit.GKDecisionNode CreateBranch (Foundation.NSNumber value, Foundation.NSObject attribute);
abstract member CreateBranch : Foundation.NSNumber * Foundation.NSObject -> GameplayKit.GKDecisionNode
override this.CreateBranch : Foundation.NSNumber * Foundation.NSObject -> GameplayKit.GKDecisionNode
Parameters
- value
- NSNumber
- attribute
- NSObject
Returns
- Attributes
Applies to
CreateBranch(NSPredicate, NSObject)
[Foundation.Export("createBranchWithPredicate:attribute:")]
public virtual GameplayKit.GKDecisionNode CreateBranch (Foundation.NSPredicate predicate, Foundation.NSObject attribute);
abstract member CreateBranch : Foundation.NSPredicate * Foundation.NSObject -> GameplayKit.GKDecisionNode
override this.CreateBranch : Foundation.NSPredicate * Foundation.NSObject -> GameplayKit.GKDecisionNode
Parameters
- predicate
- NSPredicate
- attribute
- NSObject
Returns
- Attributes
Applies to
CreateBranch(nint, NSObject)
[Foundation.Export("createBranchWithWeight:attribute:")]
public virtual GameplayKit.GKDecisionNode CreateBranch (nint weight, Foundation.NSObject attribute);
abstract member CreateBranch : nint * Foundation.NSObject -> GameplayKit.GKDecisionNode
override this.CreateBranch : nint * Foundation.NSObject -> GameplayKit.GKDecisionNode
Parameters
- weight
- System.System.IntPtr System.nativeint
- attribute
- NSObject
Returns
- Attributes