SyntaxGenerator.PropertyDeclaration Method
Definition
Important
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Overloads
PropertyDeclaration(IPropertySymbol, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>) |
Creates a property declaration using an existing property symbol as a signature. |
PropertyDeclaration(String, SyntaxNode, Accessibility, DeclarationModifiers, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>) |
Creates a property declaration. The property will have a |
PropertyDeclaration(IPropertySymbol, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
Creates a property declaration using an existing property symbol as a signature.
public Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (Microsoft.CodeAnalysis.IPropertySymbol property, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> setAccessorStatements = default);
public Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (Microsoft.CodeAnalysis.IPropertySymbol property, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? setAccessorStatements = default);
member this.PropertyDeclaration : Microsoft.CodeAnalysis.IPropertySymbol * seq<Microsoft.CodeAnalysis.SyntaxNode> * seq<Microsoft.CodeAnalysis.SyntaxNode> -> Microsoft.CodeAnalysis.SyntaxNode
Public Function PropertyDeclaration (property As IPropertySymbol, Optional getAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing, Optional setAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing) As SyntaxNode
Parameters
- property
- IPropertySymbol
- getAccessorStatements
- IEnumerable<SyntaxNode>
- setAccessorStatements
- IEnumerable<SyntaxNode>
Returns
Applies to
PropertyDeclaration(String, SyntaxNode, Accessibility, DeclarationModifiers, IEnumerable<SyntaxNode>, IEnumerable<SyntaxNode>)
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
- Source:
- SyntaxGenerator.cs
Creates a property declaration. The property will have a get
accessor if
IsWriteOnly is false
and will have
a set
accessor if IsReadOnly is false
.
public abstract Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (string name, Microsoft.CodeAnalysis.SyntaxNode type, Microsoft.CodeAnalysis.Accessibility accessibility = Microsoft.CodeAnalysis.Accessibility.NotApplicable, Microsoft.CodeAnalysis.Editing.DeclarationModifiers modifiers = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode> setAccessorStatements = default);
public abstract Microsoft.CodeAnalysis.SyntaxNode PropertyDeclaration (string name, Microsoft.CodeAnalysis.SyntaxNode type, Microsoft.CodeAnalysis.Accessibility accessibility = Microsoft.CodeAnalysis.Accessibility.NotApplicable, Microsoft.CodeAnalysis.Editing.DeclarationModifiers modifiers = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? getAccessorStatements = default, System.Collections.Generic.IEnumerable<Microsoft.CodeAnalysis.SyntaxNode>? setAccessorStatements = default);
abstract member PropertyDeclaration : string * Microsoft.CodeAnalysis.SyntaxNode * Microsoft.CodeAnalysis.Accessibility * Microsoft.CodeAnalysis.Editing.DeclarationModifiers * seq<Microsoft.CodeAnalysis.SyntaxNode> * seq<Microsoft.CodeAnalysis.SyntaxNode> -> Microsoft.CodeAnalysis.SyntaxNode
Public MustOverride Function PropertyDeclaration (name As String, type As SyntaxNode, Optional accessibility As Accessibility = Microsoft.CodeAnalysis.Accessibility.NotApplicable, Optional modifiers As DeclarationModifiers = Nothing, Optional getAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing, Optional setAccessorStatements As IEnumerable(Of SyntaxNode) = Nothing) As SyntaxNode
Parameters
- name
- String
- type
- SyntaxNode
- accessibility
- Accessibility
- modifiers
- DeclarationModifiers
- getAccessorStatements
- IEnumerable<SyntaxNode>
- setAccessorStatements
- IEnumerable<SyntaxNode>
Returns
Remarks
In C# there is a distinction between passing in null
for getAccessorStatements
or setAccessorStatements
versus passing in an empty list. null
will produce an auto-property-accessor (i.e. get;
) whereas an empty list will produce an accessor with an empty block (i.e. get { }
).