Dialog.Open Method
Definition
Important
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Overloads
Open(GameObject, DialogResult) |
Instantiates a dialog and passes it a result |
Open(GameObject, DialogButtonType, String, String, Boolean, Object) |
Instantiates a dialog and passes a generated result |
Open(GameObject, DialogResult)
Instantiates a dialog and passes it a result
public:
static Microsoft::MixedReality::Toolkit::UI::Dialog ^ Open(UnityEngine::GameObject ^ dialogPrefab, Microsoft::MixedReality::Toolkit::UI::DialogResult ^ result);
public static Microsoft.MixedReality.Toolkit.UI.Dialog Open (UnityEngine.GameObject dialogPrefab, Microsoft.MixedReality.Toolkit.UI.DialogResult result);
static member Open : UnityEngine.GameObject * Microsoft.MixedReality.Toolkit.UI.DialogResult -> Microsoft.MixedReality.Toolkit.UI.Dialog
Public Shared Function Open (dialogPrefab As GameObject, result As DialogResult) As Dialog
Parameters
- dialogPrefab
- UnityEngine.GameObject
Dialog prefab
- result
- DialogResult
DialogResult class object which contains information such as title and description text
Returns
Applies to
Open(GameObject, DialogButtonType, String, String, Boolean, Object)
Instantiates a dialog and passes a generated result
public static Microsoft.MixedReality.Toolkit.UI.Dialog Open (UnityEngine.GameObject dialogPrefab, Microsoft.MixedReality.Toolkit.UI.DialogButtonType buttons, string title, string message, bool placeForNearInteraction, object variable = default);
static member Open : UnityEngine.GameObject * Microsoft.MixedReality.Toolkit.UI.DialogButtonType * string * string * bool * obj -> Microsoft.MixedReality.Toolkit.UI.Dialog
Public Shared Function Open (dialogPrefab As GameObject, buttons As DialogButtonType, title As String, message As String, placeForNearInteraction As Boolean, Optional variable As Object = Nothing) As Dialog
Parameters
- dialogPrefab
- UnityEngine.GameObject
Dialog prefab
- buttons
- DialogButtonType
button configuration type which is defined in DialogButtonType enum
- title
- String
Title text of the dialog
- message
- String
Description text of the dialog
- placeForNearInteraction
- Boolean
- variable
- Object
Object with additional variable