Solver.SmoothTo Method
Definition
Important
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Overloads
SmoothTo(Quaternion, Quaternion, Single, Single) |
Slerps Quaternion source to goal, handles lerpTime of 0 |
SmoothTo(Vector3, Vector3, Single, Single) |
Lerps Vector3 source to goal. |
SmoothTo(Quaternion, Quaternion, Single, Single)
Slerps Quaternion source to goal, handles lerpTime of 0
public:
static UnityEngine::Quaternion SmoothTo(UnityEngine::Quaternion source, UnityEngine::Quaternion goal, float deltaTime, float lerpTime);
public static UnityEngine.Quaternion SmoothTo (UnityEngine.Quaternion source, UnityEngine.Quaternion goal, float deltaTime, float lerpTime);
static member SmoothTo : UnityEngine.Quaternion * UnityEngine.Quaternion * single * single -> UnityEngine.Quaternion
Public Shared Function SmoothTo (source As Quaternion, goal As Quaternion, deltaTime As Single, lerpTime As Single) As Quaternion
Parameters
- source
- UnityEngine.Quaternion
- goal
- UnityEngine.Quaternion
- deltaTime
- Single
- lerpTime
- Single
Returns
UnityEngine.Quaternion
Applies to
SmoothTo(Vector3, Vector3, Single, Single)
Lerps Vector3 source to goal.
public:
static UnityEngine::Vector3 SmoothTo(UnityEngine::Vector3 source, UnityEngine::Vector3 goal, float deltaTime, float lerpTime);
public static UnityEngine.Vector3 SmoothTo (UnityEngine.Vector3 source, UnityEngine.Vector3 goal, float deltaTime, float lerpTime);
static member SmoothTo : UnityEngine.Vector3 * UnityEngine.Vector3 * single * single -> UnityEngine.Vector3
Public Shared Function SmoothTo (source As Vector3, goal As Vector3, deltaTime As Single, lerpTime As Single) As Vector3
Parameters
- source
- UnityEngine.Vector3
- goal
- UnityEngine.Vector3
- deltaTime
- Single
- lerpTime
- Single
Returns
UnityEngine.Vector3
Remarks
Handles lerpTime of 0.