RolePlayerChangeRule Class
Definition
Important
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Base class for registering elementlink roleplayer changed notification rule
public ref class RolePlayerChangeRule abstract : Microsoft::VisualStudio::Modeling::Rule
public abstract class RolePlayerChangeRule : Microsoft.VisualStudio.Modeling.Rule
type RolePlayerChangeRule = class
inherit Rule
Public MustInherit Class RolePlayerChangeRule
Inherits Rule
- Inheritance
- Derived
Constructors
RolePlayerChangeRule() |
Properties
FireBefore |
returns true if this rule should be fired inline before the change happens (Inherited from Rule) |
FireImmediately |
returns true if this rule should be fired inline (Inherited from Rule) |
FireOnLocalCommit |
returns true if this rule should be fired at local commit time (Inherited from Rule) |
FireOnTopLevelCommit |
returns true if this rule should be fired at top level commit time (Inherited from Rule) |
FireTime |
Get or set the time to fire this rule (Inherited from Rule) |
IsEnabled |
Gets or Sets whether the Rule is enabled. (Inherited from Rule) |
Priority |
Get the priority of this rule (Inherited from Rule) |
Methods
CompareTo(Object) |
Compare this rule object with another object (Inherited from Rule) |
CompareTo(Rule) |
Query whether this rule is less, greater, or equal to another rule instance. (Inherited from Rule) |
Equals(Object) |
Equals operator (Inherited from Rule) |
Equals(Rule) |
Equals operator (Inherited from Rule) |
GetHashCode() |
Get the hash code for this rule (Inherited from Rule) |
RolePlayerChanged(RolePlayerChangedEventArgs) |
public virtual method for the client to have his own user-defined role player rule class |