MDLCamera.LookAt Method

Definition

Overloads

LookAt(Vector3)

Points the camera at focusPosition.

LookAt(Vector3, Vector3)

Moves the camera to from, and points it at focusPosition.

LookAt(Vector3)

Points the camera at focusPosition.

[Foundation.Export("lookAt:")]
public virtual void LookAt (OpenTK.Vector3 focusPosition);
abstract member LookAt : OpenTK.Vector3 -> unit
override this.LookAt : OpenTK.Vector3 -> unit

Parameters

focusPosition
Vector3
Attributes

Applies to

LookAt(Vector3, Vector3)

Moves the camera to from, and points it at focusPosition.

[Foundation.Export("lookAt:from:")]
public virtual void LookAt (OpenTK.Vector3 focusPosition, OpenTK.Vector3 cameraPosition);
abstract member LookAt : OpenTK.Vector3 * OpenTK.Vector3 -> unit
override this.LookAt : OpenTK.Vector3 * OpenTK.Vector3 -> unit

Parameters

focusPosition
Vector3
cameraPosition
Vector3
Attributes

Applies to