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MDLTexture.CreateTexture Метод

Определение

Перегрузки

CreateTexture(String)
CreateTexture(String, NSBundle)
CreateTexture(String, IMDLAssetResolver)

CreateTexture(String)

[Foundation.Export("textureNamed:")]
public static ModelIO.MDLTexture CreateTexture (string name);
static member CreateTexture : string -> ModelIO.MDLTexture

Параметры

name
String

Возвращаемое значение

Атрибуты

Применяется к

CreateTexture(String, NSBundle)

[Foundation.Export("textureNamed:bundle:")]
public static ModelIO.MDLTexture CreateTexture (string name, Foundation.NSBundle bundleOrNil);
static member CreateTexture : string * Foundation.NSBundle -> ModelIO.MDLTexture

Параметры

name
String
bundleOrNil
NSBundle

Возвращаемое значение

Атрибуты

Применяется к

CreateTexture(String, IMDLAssetResolver)

[Foundation.Export("textureNamed:assetResolver:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 14, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 12, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public static ModelIO.MDLTexture CreateTexture (string name, ModelIO.IMDLAssetResolver resolver);
static member CreateTexture : string * ModelIO.IMDLAssetResolver -> ModelIO.MDLTexture

Параметры

name
String

Возвращаемое значение

Атрибуты

Применяется к