SCNGeometry Class
Definition
Important
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Base class for SceneKit geometry objects
[Foundation.Register("SCNGeometry", true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public class SCNGeometry : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable, SceneKit.ISCNAnimatable, SceneKit.ISCNBoundingVolume, SceneKit.ISCNShadable
[Foundation.Register("SCNGeometry", true)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 3, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 8, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 8, ObjCRuntime.PlatformArchitecture.All, null)]
public class SCNGeometry : Foundation.NSObject, Foundation.INSCopying, Foundation.INSSecureCoding, IDisposable, SceneKit.ISCNAnimatable, SceneKit.ISCNBoundingVolume, SceneKit.ISCNShadable
type SCNGeometry = class
inherit NSObject
interface INSCoding
interface INativeObject
interface IDisposable
interface INSCopying
interface INSSecureCoding
interface ISCNAnimatable
interface ISCNBoundingVolume
interface ISCNShadable
- Inheritance
- Derived
- Attributes
- Implements
Remarks
All geometry in SceneKit is described by subclasses of SCNGeometry:
SCNCapsule | A pill-shaped capsule with adjustable end caps | |
SCNCone | A cone whose top can be truncated | |
A rectangular box. | ||
SCNCylinder | A cylinder. | |
SCNFloor | An infinite plane with the ability to reflect the geometry above it. | |
SCNPlane | A one-sided rectangle. | |
SCNPyramid | A tetrahedron. | |
SCNShape | A 2D shape that has been extruded into the 3rd dimension. | |
SCNSphere | A ball. | |
SCNText | Extruded text. | |
SCNTorus | A donut shape. | |
SCNTube | An uncapped cylinder. |
Subclasses are typically instantiated with a static Create
factory method rather than a constructor.
In addition, SceneKit can load entire scenes from .DAE files with the M:SceneKit.SCNScene.FromFile* method.
Developers can create geometry from a ModelIO mesh using FromMesh(MDLMesh).
Finally, developers can create custom geometry using the M:SceneKit.SCNGeometry.Create(SceneKit.SCNGeometrySource[], SceneKit.SCNGeometryElement[]* method with arrays of appropriate SCNGeometrySource and SCNGeometryElement objects. The following shows the creation of a custom pyramid:
//Lower-left
var a = new SCNVector3(-1, -1, 0);
//Upper-right
var b = new SCNVector3(1, 1, 0);
var halfX = (c.X + a.X) / 2;
var halfY = (c.Y + a.Y) / 2;
var halfZ = (c.Z + a.Z) / 2;
var b = new SCNVector3(a.X, c.Y, halfZ);
var d = new SCNVector3(c.X, a.Y, halfZ);
//Elevate the midpoint so that it's clearly a pyramid
var midPoint = new SCNVector3(halfX, halfY, halfZ + 1.0);
//The vertices of the geometry
var locs = new [] {
a, b, c, d, midPoint
};
var locSource = SCNGeometrySource.FromVertices(locs);
//Note that this relies on the ordering of locs above
//and it defines triangles (could be triangle strips, etc.)
var indices = new [] {
//Triangles are defined counter-clockwise!
4, 1, 0,
1, 4, 2,
2, 4, 3,
3, 4, 0
};
var idxArray = new byte[indices.Length][];
for(int i = 0; i < idxArray.Length; i++)
{
idxArray[i] = BitConverter.GetBytes(indices[i]);
}
var idxData = NSData.FromArray(idxArray.SelectMany(id => id).ToArray());
//Note that this relies on indices defining triangles
var element = SCNGeometryElement.FromData(idxData, SCNGeometryPrimitiveType.Triangles, indices.Length / 3, sizeof(int));
//Normals are relative to geometry
var normals = new [] {
new SCNVector3(0, 0, 1),
new SCNVector3(0, 0, 1),
new SCNVector3(0, 0, 1),
new SCNVector3(0, 0, 1),
new SCNVector3(0, 0, 1),
};;
var normSource = SCNGeometrySource.FromNormals(normals);
//These texture coords will cause the texture to wrap
var txCoords = new [] {
new CGPoint(-1, -1),
new CGPoint(-1, 1),
new CGPoint(1, 1),
new CGPoint(1, -1)
};
var txCoordsSource = SCNGeometrySource.FromTextureCoordinates(txCoords);
var geometry = SCNGeometry.Create(new [] { locSource, normSource, txCoordsSource }, new [] { element });
Constructors
SCNGeometry(IntPtr) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. |
SCNGeometry(NSCoder) |
A constructor that initializes the object from the data stored in the unarchiver object. |
SCNGeometry(NSObjectFlag) |
Constructor to call on derived classes to skip initialization and merely allocate the object. |
Properties
Class | (Inherited from NSObject) |
ClassHandle |
The handle for this class. |
DebugDescription |
A developer-meaningful description of this object. (Inherited from NSObject) |
Description |
Description of the object, the Objective-C version of ToString. (Inherited from NSObject) |
EdgeCreasesElement |
Gets or sets a line whose points specify an array of vertex indices that specify edges that should remain sharp over the operation of subdivision. |
EdgeCreasesSource |
Gets or sets an array of edge crease values, from 0.0 (smoothed) to 10.0 (sharp), that specify the relative sharpness of each corresponding element in EdgeCreasesElement. |
FirstMaterial |
Gets or sets the first material in the geometry element's Materials property. |
GeometryElementCount |
Gets the number of elements in the geometry. |
GeometryElements |
The array of SCNGeometryElement objects contributing to the geometry. |
GeometrySources |
The array of SCNGeometrySource objects contributing to the geometry. |
Handle |
Handle (pointer) to the unmanaged object representation. (Inherited from NSObject) |
IsDirectBinding | (Inherited from NSObject) |
IsProxy | (Inherited from NSObject) |
LevelsOfDetail |
Gets or sets detail levels for viewing at various distances. |
Materials |
Gets or sets the list of materials that control the appearance of their corresponding entries in the list of elements that belong to the geometry. |
Name |
Gets or sets the name of the geometry. |
Program |
Gets the custom shader program, if any. |
RetainCount |
Returns the current Objective-C retain count for the object. (Inherited from NSObject) |
Self | (Inherited from NSObject) |
ShaderModifiers |
Gets or sets a dictionary of named GLSL code snippets that are used for customizing the shaders that are provided by SceneKit. |
SubdivisionLevel |
Gets or sets the number of times that each face of the geometry is subdivided for smoothing. |
Superclass | (Inherited from NSObject) |
SuperHandle |
Handle used to represent the methods in the base class for this NSObject. (Inherited from NSObject) |
Tessellator | |
WantsAdaptiveSubdivision | |
WeakShaderModifiers |
Gets or sets a weak reference to the shader modifiers. |
Zone | (Inherited from NSObject) |
Methods
AddAnimation(CAAnimation, NSString) |
Adds the specified animation, indexed by the specified key. |
AddAnimation(SCNAnimationPlayer, NSString) | |
AddObserver(NSObject, NSString, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using NSString keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSObject, String, NSKeyValueObservingOptions, IntPtr) |
Registers an object for being observed externally (using string keyPath). Observed changes are dispatched to the observer’s object ObserveValue(NSString, NSObject, NSDictionary, IntPtr) method. (Inherited from NSObject) |
AddObserver(NSString, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
AddObserver(String, NSKeyValueObservingOptions, Action<NSObservedChange>) |
Registers an object for being observed externally using an arbitrary method. (Inherited from NSObject) |
AwakeFromNib() |
Called after the object has been loaded from the nib file. Overriders must call base.AwakeFromNib(). (Inherited from NSObject) |
BeginInvokeOnMainThread(Action) | (Inherited from NSObject) |
BeginInvokeOnMainThread(Selector, NSObject) |
Invokes asynchrously the specified code on the main UI thread. (Inherited from NSObject) |
Bind(NSString, NSObject, String, NSDictionary) | (Inherited from NSObject) |
Bind(String, NSObject, String, NSDictionary) |
Obsolete.
(Inherited from NSObject)
|
BindingInfo(String) |
Obsolete.
(Inherited from NSObject)
|
BindingOptionDescriptions(String) |
Obsolete.
(Inherited from NSObject)
|
BindingValueClass(String) |
Obsolete.
(Inherited from NSObject)
|
CommitEditing() | (Inherited from NSObject) |
CommitEditing(NSObject, Selector, IntPtr) | (Inherited from NSObject) |
ConformsToProtocol(IntPtr) |
Invoked to determine if this object implements the specified protocol. (Inherited from NSObject) |
Copy() |
Performs a copy of the underlying Objective-C object. (Inherited from NSObject) |
Copy(NSZone) |
Performs a copy of the underlying Objective-C object. |
Create() |
Creates a new geometry element. |
Create(SCNGeometrySource[], SCNGeometryElement[]) |
Creates a new geometry object from the specified arrays of |
DangerousAutorelease() | (Inherited from NSObject) |
DangerousRelease() | (Inherited from NSObject) |
DangerousRetain() | (Inherited from NSObject) |
DidChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates a change occurred to the indexes for a to-many relationship. (Inherited from NSObject) |
DidChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
DidChangeValue(String) |
Indicates that a change occurred on the specified key. (Inherited from NSObject) |
Dispose() |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
Dispose(Boolean) |
Releases the resources used by the NSObject object. (Inherited from NSObject) |
DoesNotRecognizeSelector(Selector) |
Indicates that this object does not recognize the specified selector. (Inherited from NSObject) |
EncodeTo(NSCoder) |
Encodes the state of the object on the provided encoder |
Equals(NSObject) | (Inherited from NSObject) |
Equals(Object) | (Inherited from NSObject) |
ExposedBindings() | (Inherited from NSObject) |
FromMesh(MDLMesh) |
Creates geometry from a MDLMesh. |
FromSources(SCNGeometrySource[], SCNGeometryElement[]) |
Obsolete.
Obsolete. Developers should use the M:SceneKit.SCNGeometry.Create(SCNGeometrySource[], SCNGeometryElement[]) method. |
GetAnimation(NSString) |
Developers should not use this deprecated method. Developers should use 'GetAnimationPlayer' instead. |
GetAnimationKeys() |
Gets the list of keys for the animations on this geometry. |
GetAnimationPlayer(NSString) | |
GetBindingInfo(NSString) | (Inherited from NSObject) |
GetBindingOptionDescriptions(NSString) | (Inherited from NSObject) |
GetBindingValueClass(NSString) | (Inherited from NSObject) |
GetBoundingBox(SCNVector3, SCNVector3) |
Returns |
GetBoundingSphere(SCNVector3, nfloat) |
Returns |
GetDictionaryOfValuesFromKeys(NSString[]) |
Retrieves the values of the specified keys. (Inherited from NSObject) |
GetGeometryElement(nint) |
Gets the element at |
GetGeometrySourcesForSemantic(String) |
Returns an array of all the geometry sources that have the specified semantic. |
GetHashCode() |
Generates a hash code for the current instance. (Inherited from NSObject) |
GetMaterial(String) |
Returns the first material that is attached to the geometry and has the specified |
GetMethodForSelector(Selector) | (Inherited from NSObject) |
GetNativeField(String) |
Obsolete.
(Inherited from NSObject)
|
GetNativeHash() | (Inherited from NSObject) |
HandleBinding(String, SCNBindingHandler) |
Assigns the specified handler that will be run before rendering is handled by the program that is identified by the specified GLSL symbol name. |
HandleUnbinding(String, SCNBindingHandler) |
Assigns the specified handler that will be run after rendering is handled by the program that is identified by the specified GLSL symbol name. |
Init() | (Inherited from NSObject) |
InitializeHandle(IntPtr, String) | (Inherited from NSObject) |
InitializeHandle(IntPtr) | (Inherited from NSObject) |
InsertMaterial(SCNMaterial, nint) |
Inserts the specified |
Invoke(Action, Double) | (Inherited from NSObject) |
Invoke(Action, TimeSpan) | (Inherited from NSObject) |
InvokeOnMainThread(Action) | (Inherited from NSObject) |
InvokeOnMainThread(Selector, NSObject) |
Invokes synchrously the specified code on the main UI thread. (Inherited from NSObject) |
IsAnimationPaused(NSString) |
Returns |
IsEqual(NSObject) | (Inherited from NSObject) |
IsKindOfClass(Class) | (Inherited from NSObject) |
IsMemberOfClass(Class) | (Inherited from NSObject) |
MarkDirty() |
Promotes a regular peer object (IsDirectBinding is true) into a toggleref object. (Inherited from NSObject) |
MutableCopy() |
Creates a mutable copy of the specified NSObject. (Inherited from NSObject) |
ObjectDidEndEditing(NSObject) | (Inherited from NSObject) |
ObserveValue(NSString, NSObject, NSDictionary, IntPtr) |
Indicates that the value at the specified keyPath relative to this object has changed. (Inherited from NSObject) |
PauseAnimation(NSString) |
Pauses the specified animation. |
PerformSelector(Selector, NSObject, Double, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject, Double) |
Invokes the selector on the current instance and if the |
PerformSelector(Selector, NSObject, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSObject) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean, NSString[]) | (Inherited from NSObject) |
PerformSelector(Selector, NSThread, NSObject, Boolean) | (Inherited from NSObject) |
PerformSelector(Selector) | (Inherited from NSObject) |
PrepareForInterfaceBuilder() | (Inherited from NSObject) |
RemoveAllAnimations() |
Removes all animations from the geometry. |
RemoveAnimation(NSString, nfloat) |
Fades the specified animation out from the geometry over the specified duration, and removes it. |
RemoveAnimation(NSString) |
Removes the specified animation from the geometry. |
RemoveAnimationUsingBlendOutDuration(NSString, nfloat) | |
RemoveMaterial(nint) |
Removes the material at the specified index. |
RemoveObserver(NSObject, NSString, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, NSString) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
RemoveObserver(NSObject, String, IntPtr) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath and context. (Inherited from NSObject) |
RemoveObserver(NSObject, String) |
Stops the specified observer from receiving further notifications of changed values for the specified keyPath. (Inherited from NSObject) |
ReplaceMaterial(nint, SCNMaterial) | |
RespondsToSelector(Selector) |
Whether this object recognizes the specified selector. (Inherited from NSObject) |
ResumeAnimation(NSString) |
Resumes the specified animation. |
SetBoundingBox(SCNVector3, SCNVector3) |
Overrides the default bounding box for the geometry. |
SetNativeField(String, NSObject) |
Obsolete.
(Inherited from NSObject)
|
SetNilValueForKey(NSString) |
Sets the value of the specified key to null. (Inherited from NSObject) |
SetSpeed(nfloat, NSString) | |
SetValueForKey(NSObject, NSString) |
Sets the value of the property specified by the key to the specified value. (Inherited from NSObject) |
SetValueForKeyPath(IntPtr, NSString) |
A constructor used when creating managed representations of unmanaged objects; Called by the runtime. (Inherited from NSObject) |
SetValueForKeyPath(NSObject, NSString) |
Sets the value of a property that can be reached using a keypath. (Inherited from NSObject) |
SetValueForUndefinedKey(NSObject, NSString) |
Indicates an attempt to write a value to an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
SetValuesForKeysWithDictionary(NSDictionary) |
Sets the values of this NSObject to those in the specified dictionary. (Inherited from NSObject) |
ToString() |
Returns a string representation of the value of the current instance. (Inherited from NSObject) |
Unbind(NSString) | (Inherited from NSObject) |
Unbind(String) |
Obsolete.
(Inherited from NSObject)
|
ValueForKey(NSString) |
Returns the value of the property associated with the specified key. (Inherited from NSObject) |
ValueForKeyPath(NSString) |
Returns the value of a property that can be reached using a keypath. (Inherited from NSObject) |
ValueForUndefinedKey(NSString) |
Indicates an attempt to read a value of an undefined key. If not overridden, raises an NSUndefinedKeyException. (Inherited from NSObject) |
WillChange(NSKeyValueChange, NSIndexSet, NSString) |
Indicates that the values of the specified indices in the specified key are about to change. (Inherited from NSObject) |
WillChange(NSString, NSKeyValueSetMutationKind, NSSet) | (Inherited from NSObject) |
WillChangeValue(String) |
Indicates that the value of the specified key is about to change. (Inherited from NSObject) |