SCNIKConstraint.TargetPosition Property
Definition
Important
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Gets the world coordinates of the desired location for the node.
public virtual SceneKit.SCNVector3 TargetPosition { [Foundation.Export("targetPosition")] get; [Foundation.Export("setTargetPosition:")] set; }
member this.TargetPosition : SceneKit.SCNVector3 with get, set
Property Value
- Attributes