SCNMatrix4.CreateRotationX Method
Definition
Important
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Overloads
CreateRotationX(Single, SCNMatrix4) |
Creates a matrix that represents a rotation about the X axis, and stores it in |
CreateRotationX(nfloat, SCNMatrix4) | |
CreateRotationX(Single) |
Creates a matrix that represents a rotation about the X axis. |
CreateRotationX(nfloat) |
CreateRotationX(Single, SCNMatrix4)
Creates a matrix that represents a rotation about the X axis, and stores it in result
.
public static void CreateRotationX (float angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationX : single * -> unit
Parameters
- angle
- Single
- result
- SCNMatrix4
Applies to
CreateRotationX(nfloat, SCNMatrix4)
public static void CreateRotationX (nfloat angle, out SceneKit.SCNMatrix4 result);
static member CreateRotationX : nfloat * -> unit
Parameters
- angle
- nfloat
- result
- SCNMatrix4
Applies to
CreateRotationX(Single)
Creates a matrix that represents a rotation about the X axis.
public static SceneKit.SCNMatrix4 CreateRotationX (float angle);
static member CreateRotationX : single -> SceneKit.SCNMatrix4
Parameters
- angle
- Single
Returns
Applies to
CreateRotationX(nfloat)
public static SceneKit.SCNMatrix4 CreateRotationX (nfloat angle);
static member CreateRotationX : nfloat -> SceneKit.SCNMatrix4
Parameters
- angle
- nfloat