SKPhysicsBody.CreateCircularBody Method
Definition
Important
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Overloads
CreateCircularBody(nfloat) |
Creates a new circular physics body with the specified radius. |
CreateCircularBody(nfloat, CGPoint) |
Creates a new circular physics body with the specified radius and center. |
CreateCircularBody(nfloat)
Creates a new circular physics body with the specified radius.
[Foundation.Export("bodyWithCircleOfRadius:")]
public static SpriteKit.SKPhysicsBody CreateCircularBody (nfloat radius);
static member CreateCircularBody : nfloat -> SpriteKit.SKPhysicsBody
Parameters
- radius
- nfloat
Returns
- Attributes
Applies to
CreateCircularBody(nfloat, CGPoint)
Creates a new circular physics body with the specified radius and center.
[Foundation.Export("bodyWithCircleOfRadius:center:")]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 7, 1, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 10, ObjCRuntime.PlatformArchitecture.All, null)]
public static SpriteKit.SKPhysicsBody CreateCircularBody (nfloat radius, CoreGraphics.CGPoint center);
static member CreateCircularBody : nfloat * CoreGraphics.CGPoint -> SpriteKit.SKPhysicsBody
Parameters
- radius
- nfloat
- center
- CGPoint
Returns
- Attributes