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SKRenderer.Render Метод

Определение

Перегрузки

Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)
Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)

Render(CGRect, IMTLCommandBuffer, MTLRenderPassDescriptor)

[Foundation.Export("renderWithViewport:commandBuffer:renderPassDescriptor:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLCommandBuffer commandBuffer, Metal.MTLRenderPassDescriptor renderPassDescriptor);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLCommandBuffer * Metal.MTLRenderPassDescriptor -> unit

Параметры

viewport
CGRect
commandBuffer
IMTLCommandBuffer
renderPassDescriptor
MTLRenderPassDescriptor
Атрибуты

Применяется к

Render(CGRect, IMTLRenderCommandEncoder, MTLRenderPassDescriptor, IMTLCommandQueue)

[Foundation.Export("renderWithViewport:renderCommandEncoder:renderPassDescriptor:commandQueue:")]
public virtual void Render (CoreGraphics.CGRect viewport, Metal.IMTLRenderCommandEncoder renderCommandEncoder, Metal.MTLRenderPassDescriptor renderPassDescriptor, Metal.IMTLCommandQueue commandQueue);
abstract member Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit
override this.Render : CoreGraphics.CGRect * Metal.IMTLRenderCommandEncoder * Metal.MTLRenderPassDescriptor * Metal.IMTLCommandQueue -> unit

Параметры

viewport
CGRect
renderCommandEncoder
IMTLRenderCommandEncoder
renderPassDescriptor
MTLRenderPassDescriptor
commandQueue
IMTLCommandQueue
Атрибуты

Применяется к