ModelItem Class
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Represents a single item in the editing model. An item can be anything from a complex data structure down to a color or integer.
public ref class ModelItem abstract : System::ComponentModel::INotifyPropertyChanged
public abstract class ModelItem : System.ComponentModel.INotifyPropertyChanged
type ModelItem = class
interface INotifyPropertyChanged
Public MustInherit Class ModelItem
Implements INotifyPropertyChanged
- Inheritance
-
ModelItem
- Derived
- Implements
Examples
The ModelItem can be thought of as a thin proxy for an object at which it points. First define a simple Animal
object.
public class Animal
{
// simple property
public string Name { get; set; }
// complex property
public Location Residence { get; set; }
// list
public List<Animal> CloseRelatives { get; set; }
// dictionary
public Dictionary<string, object> Features { get; set; }
}
public class Location
{
public string StreetAddress { get; set; }
public string City { get; set; }
public string State { get; set; }
}
Secondly, create an instance of that Animal
and a ModelItem that is a proxy for it. The object can then be retrieved by calling GetCurrentValue. The following code also shows how to use other properties defined by ModelItem.
EditingContext ec = new EditingContext();
var companion1 = new Animal { Name = "Houdini the parakeet" };
var companion2 = new Animal { Name = "Groucho the fish" };
var animal = new Animal
{
Name = "Sasha the pug",
Residence = new Location
{
StreetAddress = "123 Main Street",
City = "AnyTown",
State = "Washington"
},
Features = new Dictionary<string, object> {
{"noise", "snort" },
{"MeanTimeUntilNaps", TimeSpan.FromMinutes(15) }
},
CloseRelatives = new List<Animal> { companion1, companion2 }
};
ModelTreeManager mtm = new ModelTreeManager(ec); mtm.Load(animal);
ModelItem mi = mtm.Root;
//Testing other properties of the class
ModelItem root = mtm.Root;
Assert.IsTrue(root.GetCurrentValue() == animal, "GetCurrentValue() returns same object");
Assert.IsTrue(root.ItemType == typeof(Animal),"ItemType describes the item");
Assert.IsTrue(root.Parent == null,"root parent is null");
Assert.IsTrue(root.Source == null, "root source is null");
Assert.IsTrue(((List<Animal>)root.Properties["CloseRelatives"].ComputedValue)[0] == companion1,
"ComputedValue of prop == actual object");
Assert.IsFalse(((List<Animal>)root.Properties["CloseRelatives"].ComputedValue)[0] == companion2,
"ComputedValue of prop == actual object");
Assert.AreEqual(root.Properties["Residence"].
Value.
Properties["StreetAddress"].
Value.GetCurrentValue(), "123 Main Street", "get actual value back out");
Assert.AreEqual(root, root.Properties["Residence"].Parent, "property points to owner");
ModelItem location = root.Properties["Residence"].Value;
Assert.AreEqual(root.Properties["Residence"], location.Source, "sources point to the right place");
Remarks
You can access the item's properties through its Properties collection and make changes to the values of the properties.
A ModelItem is a wrapper around the underlying data model of the designer. You can access the underlying model through the GetCurrentValue method.
Note
Any changes you make to an object returned from the GetCurrentValue method will not be reflected by the serialization and undo systems of the designer.
Constructors
ModelItem() |
Creates a new instance of the ModelItem class. |
Properties
Attributes |
Gets the attributes declared on this item. |
Content |
Gets the |
ItemType |
Gets the type of object that the item represents. |
Name |
Gets or sets the name or ID of the item. |
Parent |
Gets the item that is the parent of this item. |
Parents |
Gets all parents of this item. |
Properties |
Gets the public properties on this item. |
Root |
Gets the item that is the root of this tree. |
Source |
Gets the property that provided this value. |
Sources |
Gets all the properties that hold this value. |
View |
Gets a DependencyObject that graphically represents this item. |
Methods
BeginEdit() |
Opens an editing scope for the designer. After an editing scope is open, all changes across all objects will be saved into the scope until the transaction is completed or reverted. Editing scopes can be nested, but must be committed in order. |
BeginEdit(Boolean) |
Opens an editing scope for the designer. |
BeginEdit(String, Boolean) |
Opens an editing scope for the designer. |
BeginEdit(String) |
Opens an editing scope for the designer. After an editing scope is open, all changes across all objects will be saved into the scope until the transaction is completed or reverted. Editing scopes can be nested, but must be committed in order. |
Equals(Object) |
Determines whether the specified object is equal to the current object. (Inherited from Object) |
GetCurrentValue() |
Returns the current value of the underlying model object that the ModelItem is wrapping. |
GetHashCode() |
Serves as the default hash function. (Inherited from Object) |
GetType() |
Gets the Type of the current instance. (Inherited from Object) |
MemberwiseClone() |
Creates a shallow copy of the current Object. (Inherited from Object) |
ToString() |
Returns a string representation of the underlying model object contained in this model item. |
Events
PropertyChanged |
Implements |
Extension Methods
Focus(ModelItem, Int32) |
Sets the keyboard focus on the specified designer item. |
Focus(ModelItem) |
Sets the keyboard focus on the specified designer item. |
GetEditingContext(ModelItem) |
Retrieves the editing context of the specified model item. |
GetModelPath(ModelItem) |
Retrieves the path of the specified model item. |
IsParentOf(ModelItem, ModelItem) |
Returns a value that indicates whether the first specified designer item is a parent of the second specified designer item. |