BufferedGraphicsContext.Dispose Method


Releases all resources used by the BufferedGraphicsContext.

 virtual void Dispose();
public void Dispose ();
abstract member Dispose : unit -> unit
override this.Dispose : unit -> unit
Public Sub Dispose ()



Call Dispose when you are finished using the BufferedGraphicsContext. The Dispose method leaves the BufferedGraphicsContext in an unusable state. After calling Dispose, you must release all references to the BufferedGraphicsContext so the garbage collector can reclaim the memory that the BufferedGraphicsContext was occupying. For more information, see Cleaning Up Unmanaged Resources and Implementing a Dispose Method.


Always call Dispose before you release your last reference to the BufferedGraphicsContext. Otherwise, the resources it is using will not be freed until the garbage collector calls the Finalize method of the BufferedGraphicsContext.

Applies to

See also