Sse41.BlendVariable Метод
Определение
Важно!
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Перегрузки
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>) |
__m128d _mm_blendv_pd (__m128d a, __m128d b, __m128d mask) BLENDVPD xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>) |
__m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask) BLENDVPS xmm, xmm/m128, xmm0 |
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>) |
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask) PBLENDVB xmm, xmm/m128, xmm |
BlendVariable(Vector128<Byte>, Vector128<Byte>, Vector128<Byte>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::Byte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::Byte> left, System::Runtime::Intrinsics::Vector128<System::Byte> right, System::Runtime::Intrinsics::Vector128<System::Byte> mask);
public static System.Runtime.Intrinsics.Vector128<byte> BlendVariable (System.Runtime.Intrinsics.Vector128<byte> left, System.Runtime.Intrinsics.Vector128<byte> right, System.Runtime.Intrinsics.Vector128<byte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> * System.Runtime.Intrinsics.Vector128<byte> -> System.Runtime.Intrinsics.Vector128<byte>
Public Shared Function BlendVariable (left As Vector128(Of Byte), right As Vector128(Of Byte), mask As Vector128(Of Byte)) As Vector128(Of Byte)
Параметры
Возвращаемое значение
Применяется к
BlendVariable(Vector128<Double>, Vector128<Double>, Vector128<Double>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128d _mm_blendv_pd (__m128d a, __m128d b, __m128d mask)
BLENDVPD xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<double> BlendVariable(System::Runtime::Intrinsics::Vector128<double> left, System::Runtime::Intrinsics::Vector128<double> right, System::Runtime::Intrinsics::Vector128<double> mask);
public static System.Runtime.Intrinsics.Vector128<double> BlendVariable (System.Runtime.Intrinsics.Vector128<double> left, System.Runtime.Intrinsics.Vector128<double> right, System.Runtime.Intrinsics.Vector128<double> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> * System.Runtime.Intrinsics.Vector128<double> -> System.Runtime.Intrinsics.Vector128<double>
Public Shared Function BlendVariable (left As Vector128(Of Double), right As Vector128(Of Double), mask As Vector128(Of Double)) As Vector128(Of Double)
Параметры
Возвращаемое значение
Применяется к
BlendVariable(Vector128<Int16>, Vector128<Int16>, Vector128<Int16>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<short> BlendVariable(System::Runtime::Intrinsics::Vector128<short> left, System::Runtime::Intrinsics::Vector128<short> right, System::Runtime::Intrinsics::Vector128<short> mask);
public static System.Runtime.Intrinsics.Vector128<short> BlendVariable (System.Runtime.Intrinsics.Vector128<short> left, System.Runtime.Intrinsics.Vector128<short> right, System.Runtime.Intrinsics.Vector128<short> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> * System.Runtime.Intrinsics.Vector128<int16> -> System.Runtime.Intrinsics.Vector128<int16>
Public Shared Function BlendVariable (left As Vector128(Of Short), right As Vector128(Of Short), mask As Vector128(Of Short)) As Vector128(Of Short)
Параметры
Возвращаемое значение
Комментарии
Эта встроенная функция создает PBLENDVB, которому требуется вектор маски BYTE, поэтому пользователи должны правильно задать каждый байт маски для выбранных элементов.
Применяется к
BlendVariable(Vector128<Int32>, Vector128<Int32>, Vector128<Int32>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<int> BlendVariable(System::Runtime::Intrinsics::Vector128<int> left, System::Runtime::Intrinsics::Vector128<int> right, System::Runtime::Intrinsics::Vector128<int> mask);
public static System.Runtime.Intrinsics.Vector128<int> BlendVariable (System.Runtime.Intrinsics.Vector128<int> left, System.Runtime.Intrinsics.Vector128<int> right, System.Runtime.Intrinsics.Vector128<int> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> * System.Runtime.Intrinsics.Vector128<int> -> System.Runtime.Intrinsics.Vector128<int>
Public Shared Function BlendVariable (left As Vector128(Of Integer), right As Vector128(Of Integer), mask As Vector128(Of Integer)) As Vector128(Of Integer)
Параметры
Возвращаемое значение
Комментарии
Эта встроенная функция создает PBLENDVB, которому требуется вектор маски BYTE, поэтому пользователи должны правильно задать каждый байт маски для выбранных элементов.
Применяется к
BlendVariable(Vector128<Int64>, Vector128<Int64>, Vector128<Int64>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<long> BlendVariable(System::Runtime::Intrinsics::Vector128<long> left, System::Runtime::Intrinsics::Vector128<long> right, System::Runtime::Intrinsics::Vector128<long> mask);
public static System.Runtime.Intrinsics.Vector128<long> BlendVariable (System.Runtime.Intrinsics.Vector128<long> left, System.Runtime.Intrinsics.Vector128<long> right, System.Runtime.Intrinsics.Vector128<long> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> * System.Runtime.Intrinsics.Vector128<int64> -> System.Runtime.Intrinsics.Vector128<int64>
Public Shared Function BlendVariable (left As Vector128(Of Long), right As Vector128(Of Long), mask As Vector128(Of Long)) As Vector128(Of Long)
Параметры
Возвращаемое значение
Комментарии
Эта встроенная функция создает PBLENDVB, которому требуется вектор маски BYTE, поэтому пользователи должны правильно задать каждый байт маски для выбранных элементов.
Применяется к
BlendVariable(Vector128<SByte>, Vector128<SByte>, Vector128<SByte>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::SByte> BlendVariable(System::Runtime::Intrinsics::Vector128<System::SByte> left, System::Runtime::Intrinsics::Vector128<System::SByte> right, System::Runtime::Intrinsics::Vector128<System::SByte> mask);
public static System.Runtime.Intrinsics.Vector128<sbyte> BlendVariable (System.Runtime.Intrinsics.Vector128<sbyte> left, System.Runtime.Intrinsics.Vector128<sbyte> right, System.Runtime.Intrinsics.Vector128<sbyte> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> * System.Runtime.Intrinsics.Vector128<sbyte> -> System.Runtime.Intrinsics.Vector128<sbyte>
Public Shared Function BlendVariable (left As Vector128(Of SByte), right As Vector128(Of SByte), mask As Vector128(Of SByte)) As Vector128(Of SByte)
Параметры
Возвращаемое значение
Применяется к
BlendVariable(Vector128<Single>, Vector128<Single>, Vector128<Single>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128 _mm_blendv_ps (__m128 a, __m128 b, __m128 mask)
BLENDVPS xmm, xmm/m128, xmm0
public:
static System::Runtime::Intrinsics::Vector128<float> BlendVariable(System::Runtime::Intrinsics::Vector128<float> left, System::Runtime::Intrinsics::Vector128<float> right, System::Runtime::Intrinsics::Vector128<float> mask);
public static System.Runtime.Intrinsics.Vector128<float> BlendVariable (System.Runtime.Intrinsics.Vector128<float> left, System.Runtime.Intrinsics.Vector128<float> right, System.Runtime.Intrinsics.Vector128<float> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> * System.Runtime.Intrinsics.Vector128<single> -> System.Runtime.Intrinsics.Vector128<single>
Public Shared Function BlendVariable (left As Vector128(Of Single), right As Vector128(Of Single), mask As Vector128(Of Single)) As Vector128(Of Single)
Параметры
Возвращаемое значение
Применяется к
BlendVariable(Vector128<UInt16>, Vector128<UInt16>, Vector128<UInt16>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt16> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt16> left, System::Runtime::Intrinsics::Vector128<System::UInt16> right, System::Runtime::Intrinsics::Vector128<System::UInt16> mask);
public static System.Runtime.Intrinsics.Vector128<ushort> BlendVariable (System.Runtime.Intrinsics.Vector128<ushort> left, System.Runtime.Intrinsics.Vector128<ushort> right, System.Runtime.Intrinsics.Vector128<ushort> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> * System.Runtime.Intrinsics.Vector128<uint16> -> System.Runtime.Intrinsics.Vector128<uint16>
Public Shared Function BlendVariable (left As Vector128(Of UShort), right As Vector128(Of UShort), mask As Vector128(Of UShort)) As Vector128(Of UShort)
Параметры
Возвращаемое значение
Комментарии
Эта встроенная функция создает PBLENDVB, которому требуется вектор маски BYTE, поэтому пользователи должны правильно задать каждый байт маски для выбранных элементов.
Применяется к
BlendVariable(Vector128<UInt32>, Vector128<UInt32>, Vector128<UInt32>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt32> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt32> left, System::Runtime::Intrinsics::Vector128<System::UInt32> right, System::Runtime::Intrinsics::Vector128<System::UInt32> mask);
public static System.Runtime.Intrinsics.Vector128<uint> BlendVariable (System.Runtime.Intrinsics.Vector128<uint> left, System.Runtime.Intrinsics.Vector128<uint> right, System.Runtime.Intrinsics.Vector128<uint> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> * System.Runtime.Intrinsics.Vector128<uint32> -> System.Runtime.Intrinsics.Vector128<uint32>
Public Shared Function BlendVariable (left As Vector128(Of UInteger), right As Vector128(Of UInteger), mask As Vector128(Of UInteger)) As Vector128(Of UInteger)
Параметры
Возвращаемое значение
Комментарии
Эта встроенная функция создает PBLENDVB, которому требуется вектор маски BYTE, поэтому пользователи должны правильно задать каждый байт маски для выбранных элементов.
Применяется к
BlendVariable(Vector128<UInt64>, Vector128<UInt64>, Vector128<UInt64>)
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
- Исходный код:
- Sse41.cs
__m128i _mm_blendv_epi8 (__m128i a, __m128i b, __m128i mask)
PBLENDVB xmm, xmm/m128, xmm
public:
static System::Runtime::Intrinsics::Vector128<System::UInt64> BlendVariable(System::Runtime::Intrinsics::Vector128<System::UInt64> left, System::Runtime::Intrinsics::Vector128<System::UInt64> right, System::Runtime::Intrinsics::Vector128<System::UInt64> mask);
public static System.Runtime.Intrinsics.Vector128<ulong> BlendVariable (System.Runtime.Intrinsics.Vector128<ulong> left, System.Runtime.Intrinsics.Vector128<ulong> right, System.Runtime.Intrinsics.Vector128<ulong> mask);
static member BlendVariable : System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> * System.Runtime.Intrinsics.Vector128<uint64> -> System.Runtime.Intrinsics.Vector128<uint64>
Public Shared Function BlendVariable (left As Vector128(Of ULong), right As Vector128(Of ULong), mask As Vector128(Of ULong)) As Vector128(Of ULong)
Параметры
Возвращаемое значение
Комментарии
Эта встроенная функция создает PBLENDVB, которому требуется вектор маски BYTE, поэтому пользователи должны правильно задать каждый байт маски для выбранных элементов.