IDeserializationCallback Интерфейс
Определение
Важно!
Некоторые сведения относятся к предварительной версии продукта, в которую до выпуска могут быть внесены существенные изменения. Майкрософт не предоставляет никаких гарантий, явных или подразумеваемых, относительно приведенных здесь сведений.
Указывает на необходимость уведомления класса о завершении десериализации всего графа объектов. Обратите внимание, что этот интерфейс не вызывается при десериализации с помощью XmlSerializer (System.Xml.Serialization.XmlSerializer).
public interface class IDeserializationCallback
public interface IDeserializationCallback
[System.Runtime.InteropServices.ComVisible(true)]
public interface IDeserializationCallback
type IDeserializationCallback = interface
[<System.Runtime.InteropServices.ComVisible(true)>]
type IDeserializationCallback = interface
Public Interface IDeserializationCallback
- Производный
- Атрибуты
Примеры
using namespace System;
using namespace System::IO;
using namespace System::Collections;
using namespace System::Runtime::Serialization::Formatters::Binary;
using namespace System::Runtime::Serialization;
// This class is serializable and will have its OnDeserialization method
// called after each instance of this class is deserialized.
[Serializable]
ref class Circle: public IDeserializationCallback
{
private:
Double m_radius;
public:
// To reduce the size of the serialization stream, the field below is
// not serialized. This field is calculated when an object is constructed
// or after an instance of this class is deserialized.
[NonSerialized]
Double m_area;
Circle( Double radius )
{
m_radius = radius;
m_area = Math::PI * radius * radius;
}
virtual void OnDeserialization( Object^ /*sender*/ )
{
// After being deserialized, initialize the m_area field
// using the deserialized m_radius value.
m_area = Math::PI * m_radius * m_radius;
}
virtual String^ ToString() override
{
return String::Format( "radius= {0}, area= {1}", m_radius, m_area );
}
};
void Serialize()
{
Circle^ c = gcnew Circle( 10 );
Console::WriteLine( "Object being serialized: {0}", c );
// To serialize the Circle, you must first open a stream for
// writing. We will use a file stream here.
FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Create );
// Construct a BinaryFormatter and use it to serialize the data to the stream.
BinaryFormatter^ formatter = gcnew BinaryFormatter;
try
{
formatter->Serialize( fs, c );
}
catch ( SerializationException^ e )
{
Console::WriteLine( "Failed to serialize. Reason: {0}", e->Message );
throw;
}
finally
{
fs->Close();
}
}
void Deserialize()
{
// Declare the Circle reference.
Circle^ c = nullptr;
// Open the file containing the data that we want to deserialize.
FileStream^ fs = gcnew FileStream( "DataFile.dat",FileMode::Open );
try
{
BinaryFormatter^ formatter = gcnew BinaryFormatter;
// Deserialize the Circle from the file and
// assign the reference to our local variable.
c = dynamic_cast<Circle^>(formatter->Deserialize( fs ));
}
catch ( SerializationException^ e )
{
Console::WriteLine( "Failed to deserialize. Reason: {0}", e->Message );
throw;
}
finally
{
fs->Close();
}
// To prove that the Circle deserialized correctly, display its area.
Console::WriteLine( "Object being deserialized: {0}", c );
}
[STAThread]
int main()
{
Serialize();
Deserialize();
}
using System;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
// This class is serializable and will have its OnDeserialization method
// called after each instance of this class is deserialized.
[Serializable]
class Circle : IDeserializationCallback
{
Double m_radius;
// To reduce the size of the serialization stream, the field below is
// not serialized. This field is calculated when an object is constructed
// or after an instance of this class is deserialized.
[NonSerialized] public Double m_area;
public Circle(Double radius)
{
m_radius = radius;
m_area = Math.PI * radius * radius;
}
void IDeserializationCallback.OnDeserialization(Object sender)
{
// After being deserialized, initialize the m_area field
// using the deserialized m_radius value.
m_area = Math.PI * m_radius * m_radius;
}
public override String ToString()
{
return String.Format("radius={0}, area={1}", m_radius, m_area);
}
}
class Class1
{
[STAThread]
static void Main(string[] args)
{
Serialize();
Deserialize();
}
static void Serialize()
{
Circle c = new Circle(10);
Console.WriteLine("Object being serialized: " + c.ToString());
// To serialize the Circle, you must first open a stream for
// writing. Use a file stream here.
FileStream fs = new FileStream("DataFile.dat", FileMode.Create);
// Construct a BinaryFormatter and use it
// to serialize the data to the stream.
BinaryFormatter formatter = new BinaryFormatter();
try
{
formatter.Serialize(fs, c);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
}
static void Deserialize()
{
// Declare the Circle reference.
Circle c = null;
// Open the file containing the data that you want to deserialize.
FileStream fs = new FileStream("DataFile.dat", FileMode.Open);
try
{
BinaryFormatter formatter = new BinaryFormatter();
// Deserialize the Circle from the file and
// assign the reference to the local variable.
c = (Circle) formatter.Deserialize(fs);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to deserialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
// To prove that the Circle deserialized correctly, display its area.
Console.WriteLine("Object being deserialized: " + c.ToString());
}
}
Imports System.IO
Imports System.Collections
Imports System.Runtime.Serialization.Formatters.Binary
Imports System.Runtime.Serialization
' This class is serializable and will have its OnDeserialization method
' called after each instance of this class is deserialized.
<Serializable()> Class Circle
Implements IDeserializationCallback
Private m_radius As Double
' To reduce the size of the serialization stream, the field below is
' not serialized. This field is calculated when an object is constructed
' or after an instance of this class is deserialized.
<NonSerialized()> Public m_area As Double
Public Sub New(ByVal radius As Double)
m_radius = radius
m_area = Math.PI * radius * radius
End Sub
Private Sub OnDeserialization(ByVal sender As Object) _
Implements IDeserializationCallback.OnDeserialization
' After being deserialized, initialize the m_area field
' using the deserialized m_radius value.
m_area = Math.PI * m_radius * m_radius
End Sub
Public Overrides Function ToString() As String
Return String.Format("radius={0}, area={1}", m_radius, m_area)
End Function
End Class
Class Class1
<STAThread()> Shared Sub Main()
Serialize()
Deserialize()
End Sub
Shared Sub Serialize()
Dim c As New Circle(10)
Console.WriteLine("Object being serialized: " + c.ToString())
' To serialize the Circle, you must first open a stream for
' writing. Use a file stream here.
Dim fs As New FileStream("DataFile.dat", FileMode.Create)
' Construct a BinaryFormatter and use it
' to serialize the data to the stream.
Dim formatter As New BinaryFormatter
Try
formatter.Serialize(fs, c)
Catch e As SerializationException
Console.WriteLine("Failed to serialize. Reason: " + e.Message)
Throw
Finally
fs.Close()
End Try
End Sub
Shared Sub Deserialize()
' Declare the Circle reference
Dim c As Circle = Nothing
' Open the file containing the data that you want to deserialize.
Dim fs As New FileStream("DataFile.dat", FileMode.Open)
Try
Dim formatter As New BinaryFormatter
' Deserialize the Circle from the file and
' assign the reference to the local variable.
c = CType(formatter.Deserialize(fs), Circle)
Catch e As SerializationException
Console.WriteLine("Failed to deserialize. Reason: " + e.Message)
Throw
Finally
fs.Close()
End Try
' To prove that the Circle deserialized correctly, display its area.
Console.WriteLine("Object being deserialized: " + c.ToString())
End Sub
End Class
Примечания для тех, кто реализует этот метод
Реализуйте текущий интерфейс в рамках поддержки метода, вызываемого при десериализации графа объектов.
Если объекту необходимо выполнить код на дочерних объектах, он может отложить это действие, реализовать IDeserializationCallbackи выполнить код только при обратном вызове этого интерфейса.
Методы
OnDeserialization(Object) |
Выполняется, когда полностью десериализован граф объектов. |