Control.LogicalToDeviceUnits Method
Definition
Important
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Overloads
LogicalToDeviceUnits(Int32) |
Converts a Logical DPI value to its equivalent DeviceUnit DPI value. |
LogicalToDeviceUnits(Size) |
Transforms a size from logical to device units by scaling it for the current DPI and rounding down to the nearest integer value for width and height. |
LogicalToDeviceUnits(Int32)
Converts a Logical DPI value to its equivalent DeviceUnit DPI value.
public:
int LogicalToDeviceUnits(int value);
public int LogicalToDeviceUnits (int value);
member this.LogicalToDeviceUnits : int -> int
Public Function LogicalToDeviceUnits (value As Integer) As Integer
Parameters
- value
- Int32
The Logical value to convert.
Returns
The resulting DeviceUnit value.
Applies to
LogicalToDeviceUnits(Size)
Transforms a size from logical to device units by scaling it for the current DPI and rounding down to the nearest integer value for width and height.
public:
System::Drawing::Size LogicalToDeviceUnits(System::Drawing::Size value);
public System.Drawing.Size LogicalToDeviceUnits (System.Drawing.Size value);
member this.LogicalToDeviceUnits : System.Drawing.Size -> System.Drawing.Size
Public Function LogicalToDeviceUnits (value As Size) As Size
Parameters
- value
- Size
The size to be scaled.
Returns
The scaled size.