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PATTERNMATCH

The PATTERNMATCH structure defines pattern elements used to evaluate a frame.

typedef struct _PATTERNMATCH {
  DWORD Flags;
  BYTE OffsetBasis;
  GENERIC_PORT Port;
  WORD Offset;
  WORD Length;
  BYTE PatternToMatch[MAX_PATTERN_LENGTH];
} PATTERNMATCH, 
 *LPPATTERNMATCH;

Members

  • Flags
    Pattern match flags:

    Value Meaning
    PATTERN_MATCH_FLAGS_NOT
    0x00000001
    When set, this flag retains frames that lack the specified pattern in the proper spot.
    PATTERN_MATCH_FLAGS_PORT_SPECIFIED
    0x00000008
    Seeks a port number value.
  • OffsetBasis
    Types of offset, which can be one of the following:

    Value Meaning
    OFFSET_BASIS_RELATIVE_TO_FRAME Sets an offset, in bytes, relative to start of the frame.
    OFFSET_BASIS_RELATIVE_TO_EFFECTIVE_PROTOCOL Sets an offset, in bytes, relative to the start of the referenced protocol.
    OFFSET_BASIS_RELATIVE_TO_IPX Sets an offset, in bytes, only relative to IPX.
    OFFSET_BASIS_RELATIVE_TO_IP Sets an offset, in bytes, only relative to IP.
  • Port
    Port value, if specified.

  • Offset
    The offset, in bytes, relative to the OffsetBasis.

  • Length
    Length of the matched pattern.

  • PatternToMatch
    Pattern to match.

Remarks

This structure is used to construct a capture filter. For more information about implementing this structure, see Capture Filters.

A capture filter can contain up to four PATTERNMATCH structures.

Requirements

Client Requires Windows XP, Windows 2000 Professional, or Windows NT Workstation 4.0.
Server Requires Windows Server 2003, Windows 2000 Server, or Windows NT Server 4.0.
Header

Declared in Netmon.h.

See Also

CAPTUREFILTER