Compare header units, modules, and precompiled headers
Historically, you'd include the standard library with a directive like #include <vector>
. However, it's expensive to include header files because they're reprocessed by every source file that includes them.
Precompiled headers (PCH) were introduced to speed compilation by translating them once and reusing the result. But precompiled headers can be difficult to maintain.
In C++20, modules were introduced as a significant improvement on header files and precompiled headers.
Header units were introduced in C++20 as a way to temporarily bridge the gap between header files and modules. They provide some of the speed and robustness benefits of modules, while you migrate your code to use modules.
Then, the C++23 standard library introduced support for importing the standard library as named modules. This is the fastest and most robust way to consume the standard library.
To help you sort out the different options, this article compares the traditional #include
method against precompiled headers, header units, and importing named modules.
The following table is arranged by compiler processing speed and robustness, with #include
being the slowest and least robust, and import
being the fastest and most robust.
Method | Summary |
---|---|
#include |
One disadvantage is that they expose macros and internal implementation. Internal implementation is often exposed as functions and types that start with an underscore. That's a convention to indicate that something is part of the internal implementation and shouldn't be used. Header files are fragile because the order of #includes can modify behavior or break code and are affected by macro definitions. Header files slow compilation. Particularly when multiple files include the same file because then the header file is reprocessed multiple times. |
Precompiled header | A precompiled header (PCH) improves compile time by creating a compiler memory snapshot of a set of header files. This is an improvement on repeatedly rebuilding header files. PCH files have restrictions that make them difficult to maintain. PCH files are faster than #include but slower than import . |
Header units | This is a new feature in C++20 that allows you to import 'well-behaved' header files as modules. Header units are faster than #include , and are easier to maintain, significantly smaller, and also faster than pre-compiled header files (PCH).Header units are an 'in-between' step meant to help transition to named modules in cases where you rely on macros defined in header files, since named modules don't expose macros. Header units are slower than importing a named module. Header units aren't affected by macro defines unless they're specified on the command line when the header unit is built--making them more robust than header files. Header units expose the macros and internal implementation defined in them just as header file do, which named modules don't. As a rough approximation of file size, a 250-megabyte PCH file might be represented by an 80-megabyte header unit file. |
Modules | This is the fastest and most robust way to import functionality. Support for importing modules was introduced in C++20. The C++23 standard library introduces the two named modules described in this topic. When you import std , you get the standard names such as std::vector , std::cout , but no extensions, no internal helpers such as _Sort_unchecked , and no macros.The order of imports doesn't matter because there are no macro or other side-effects. As a rough approximation of file size, a 250-megabyte PCH file might be represented by an 80-megabyte header unit file, which might be represented by a 25-megabyte module. Named modules are faster because when a named module is compiled into an .ifc file and an .obj file, the compiler emits a structured representation of the source code that can be loaded quickly when the module is imported. The compiler can do some work (like name resolution) before emitting the .ifc file because of how named modules are order-independent and macro-independent--so this work doesn't have to be done when the module is imported. In contrast, when a header file is consumed with #include , its contents must be preprocessed and compiled again and again in every translation unit. Precompiled headers, which are compiler memory snapshots, can mitigate those costs, but not as well as named modules. |
If you can use C++20 features and the C++23 standard library in your app, use named modules.
If you can use C++20 features but want to transition over time to modules, use header units in the interim.
If you can't use C++20 features, use #include
and consider precompiled headers.
See also
Precompiled header files
Overview of modules in C++
Tutorial: Import the C++ standard library using modules
Walkthrough: Import STL libraries as header units
Walkthrough: Build and import header units in your Visual C++ projects