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Socket.AddressFamily Property

Definition

Gets the address family of the Socket.

public:
 property System::Net::Sockets::AddressFamily AddressFamily { System::Net::Sockets::AddressFamily get(); };
public System.Net.Sockets.AddressFamily AddressFamily { get; }
member this.AddressFamily : System.Net.Sockets.AddressFamily
Public ReadOnly Property AddressFamily As AddressFamily

Property Value

One of the AddressFamily values.

Examples

The following code example displays the AddressFamily, SocketType, and ProtocolType to the console.

Socket^ s = gcnew Socket(lep->Address->AddressFamily, SocketType::Stream, ProtocolType::Tcp);

// Uses the AddressFamily, SocketType, and ProtocolType properties.
Console::Write("I just set the following properties of socket: \n");
Console::Write("Address Family = {0}", s->AddressFamily.ToString());
Console::Write("\nSocketType = {0}", s->SocketType.ToString());
Console::WriteLine("\nProtocolType = {0}", s->ProtocolType.ToString());
Socket s = new Socket(lep.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp);

// Using the AddressFamily, SocketType, and ProtocolType properties.
Console.WriteLine("I just set the following properties of socket: " + "Address Family = " + s.AddressFamily.ToString() + "\nSocketType = " + s.SocketType.ToString() + "\nProtocolType = " + s.ProtocolType.ToString());
Dim s As New Socket(lep.Address.AddressFamily, SocketType.Stream, ProtocolType.Tcp)

'Using the AddressFamily, SocketType, and ProtocolType properties.
Console.WriteLine(("I just set the following properties of socket: " + "Address Family = " + s.AddressFamily.ToString() + ControlChars.Cr + "SocketType = " + s.SocketType.ToString() + ControlChars.Cr + "ProtocolType = " + s.ProtocolType.ToString()))

Remarks

The AddressFamily specifies the addressing scheme that an instance of the Socket class can use. This property is read-only and is set when the Socket is created.

Applies to

See also