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SplineRotation3DKeyFrame.InterpolateValueCore(Rotation3D, Double) Method

Definition

Uses splined interpolation to transition between the previous key frame value and the value of the current key frame.

protected:
 override System::Windows::Media::Media3D::Rotation3D ^ InterpolateValueCore(System::Windows::Media::Media3D::Rotation3D ^ baseValue, double keyFrameProgress);
protected override System.Windows.Media.Media3D.Rotation3D InterpolateValueCore (System.Windows.Media.Media3D.Rotation3D baseValue, double keyFrameProgress);
override this.InterpolateValueCore : System.Windows.Media.Media3D.Rotation3D * double -> System.Windows.Media.Media3D.Rotation3D
Protected Overrides Function InterpolateValueCore (baseValue As Rotation3D, keyFrameProgress As Double) As Rotation3D

Parameters

baseValue
Rotation3D

The value to animate from.

keyFrameProgress
Double

A value between 0.0 and 1.0, inclusive, that specifies the percentage of time that has elapsed for this key frame.

Returns

The output value of this key frame given the specified base value and progress.

Applies to