Uredi

Deli z drugimi prek


System.Windows.Media.Animation Namespace

Provides types that support property animation functionality, including timelines, storyboards, and key frames.

Classes

Animatable

Abstract class that provides animation support.

AnimationClock

Maintains the run-time state of an AnimationTimeline and processes its output values.

AnimationException

The exception that is thrown when an error occurs while animating a property.

AnimationTimeline

Defines a segment of time over which output values are produced. These values are used to animate a target property.

BackEase

Represents an easing function that retracts the motion of an animation slightly before it begins to animate in the path indicated.

BeginStoryboard

A trigger action that begins a Storyboard and distributes its animations to their targeted objects and properties.

BooleanAnimationBase

Abstract class that, when implemented, animates a Boolean value.

BooleanAnimationUsingKeyFrames

Animates the value of a property that takes a Boolean along a set of KeyFrames over a specified Duration.

BooleanKeyFrame

Abstract class that, when implemented, defines a segment with its own target value and interpolation method for a BooleanAnimationUsingKeyFrames.

BooleanKeyFrameCollection

Represents a collection of BooleanKeyFrame objects.

BounceEase

Represents an easing function that creates an animated bouncing effect.

ByteAnimation

Animates the value of a Byte property between two target values using linear interpolation over a specified Duration.

ByteAnimationBase

Abstract class that, when implemented, animates a Byte value.

ByteAnimationUsingKeyFrames

Animates the value of a Byte property along a set of KeyFrames.

ByteKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a ByteAnimationUsingKeyFrames.

ByteKeyFrameCollection

Represents a collection of ByteKeyFrame objects.

CharAnimationBase

Abstract class that, when implemented, animates a Char value.

CharAnimationUsingKeyFrames

Animates the value of a Char property along a set of KeyFrames over a specified Duration.

CharKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a CharAnimationUsingKeyFrames.

CharKeyFrameCollection

Represents a collection of CharKeyFrame objects.

CircleEase

Represents an easing function that creates an animation that accelerates and/or decelerates using a circular function.

Clock

Maintains run-time timing state for a Timeline.

ClockCollection

Represents an ordered collection of Clock objects.

ClockController

Interactively controls a Clock.

ClockGroup

An assemblage of Clock types with behavior based off of a TimelineGroup.

ColorAnimation

Animates the value of a Color property between two target values using linear interpolation over a specified Duration.

ColorAnimationBase

Abstract class that, when implemented, animates a Color value.

ColorAnimationUsingKeyFrames

Animates the value of a Color property along a set of KeyFrames over a specified Duration.

ColorKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a ColorAnimationUsingKeyFrames.

ColorKeyFrameCollection

Represents a collection of ColorKeyFrame objects.

ControllableStoryboardAction

Manipulates a Storyboard that has been applied by a BeginStoryboard action.

CubicEase

Represents an easing function that creates an animation that accelerates and/or decelerates using the formula f(t) = t3.

DecimalAnimation

Animates the value of a Decimal property between two target values using linear interpolation over a specified Duration.

DecimalAnimationBase

Abstract class that, when implemented, animates a Decimal value.

DecimalAnimationUsingKeyFrames

Animates the value of a Decimal property along a set of KeyFrames.

DecimalKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a DecimalAnimationUsingKeyFrames.

DecimalKeyFrameCollection

Represents a collection of DecimalKeyFrame objects.

DiscreteBooleanKeyFrame

Animates from the Boolean value of the previous key frame to its own Value using discrete interpolation.

DiscreteByteKeyFrame

Animates from the Byte value of the previous key frame to its own Value using discrete interpolation.

DiscreteCharKeyFrame

Animates from the Char value of the previous key frame to its own Value using discrete interpolation.

DiscreteColorKeyFrame

Animates from the Color value of the previous key frame to its own Value using discrete interpolation.

DiscreteDecimalKeyFrame

Animates from the Decimal value of the previous key frame to its own Value using discrete interpolation.

DiscreteDoubleKeyFrame

Animates from the Double value of the previous key frame to its own Value using discrete interpolation.

DiscreteInt16KeyFrame

Animates from the Int16 value of the previous key frame to its own Value using discrete interpolation.

DiscreteInt32KeyFrame

Animates from the Int32 value of the previous key frame to its own Value using discrete interpolation.

DiscreteInt64KeyFrame

Animates from the Int64 value of the previous key frame to its own Value using discrete interpolation.

DiscreteMatrixKeyFrame

Animates from the Matrix value of the previous key frame to its own Value using discrete interpolation.

DiscreteObjectKeyFrame

Animates from the Object value of the previous key frame to its own Value using discrete interpolation.

DiscretePoint3DKeyFrame

Animates from the Point3D value of the previous key frame to its own Value using discrete interpolation.

DiscretePointKeyFrame

Animates from the Point value of the previous key frame to its own Value using discrete interpolation.

DiscreteQuaternionKeyFrame

Animates from the Quaternion value of the previous key frame to its own Value using discrete interpolation.

DiscreteRectKeyFrame

Animates from the Rect value of the previous key frame to its own Value using discrete interpolation.

DiscreteRotation3DKeyFrame

Animates from the Rotation3D value of the previous key frame to its own Value using discrete interpolation.

DiscreteSingleKeyFrame

Animates from the Single value of the previous key frame to its own Value using discrete interpolation.

DiscreteSizeKeyFrame

Animates from the Size value of the previous key frame to its own Value using discrete interpolation.

DiscreteStringKeyFrame

Animates from the String value of the previous key frame to its own Value using discrete interpolation.

DiscreteThicknessKeyFrame

Animates from the Thickness value of the previous key frame to its own Value using discrete interpolation.

DiscreteVector3DKeyFrame

Animates from the Vector3D value of the previous key frame to its own Value using discrete interpolation.

DiscreteVectorKeyFrame

Animates from the Vector value of the previous key frame to its own Value using discrete interpolation.

DoubleAnimation

Animates the value of a Double property between two target values using linear interpolation over a specified Duration.

DoubleAnimationBase

Abstract class that, when implemented, animates a Double value.

DoubleAnimationUsingKeyFrames

Animates the value of a Double property along a set of KeyFrames.

DoubleAnimationUsingPath

Animates the value of a Double property between two or more target values using a PathGeometry to specify those values. This animation can be used to move a visual object along a path.

DoubleKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a DoubleAnimationUsingKeyFrames.

DoubleKeyFrameCollection

Represents a collection of DoubleKeyFrame objects.

EasingByteKeyFrame

A class that enables you to associate easing functions with a ByteAnimationUsingKeyFrames key frame animation.

EasingColorKeyFrame

A class that enables you to associate easing functions with a ColorAnimationUsingKeyFrames key frame animation.

EasingDecimalKeyFrame

An abstract class that enables you to associate easing functions with a DecimalAnimationUsingKeyFrames key frame animation.

EasingDoubleKeyFrame

A class that enables you to associate easing functions with a DoubleAnimationUsingKeyFrames key frame animation.

EasingFunctionBase

Provides the base class for all the easing functions.

EasingInt16KeyFrame

A class that enables you to associate easing functions with a Int16AnimationUsingKeyFrames key frame animation.

EasingInt32KeyFrame

A class that enables you to associate easing functions with a Int32AnimationUsingKeyFrames key frame animation.

EasingInt64KeyFrame

A class that enables you to associate easing functions with a Int64AnimationUsingKeyFrames key frame animation.

EasingPoint3DKeyFrame

A class that enables you to associate easing functions with a Point3DAnimationUsingKeyFrames key frame animation.

EasingPointKeyFrame

A class that enables you to associate easing functions with a PointAnimationUsingKeyFrames key frame animation.

EasingQuaternionKeyFrame

A class that enables you to associate easing functions with a QuaternionAnimationUsingKeyFrames key frame animation.

EasingRectKeyFrame

A class that enables you to associate easing functions with a RectAnimationUsingKeyFrames key frame animation.

EasingRotation3DKeyFrame

A class that enables you to associate easing functions with a Rotation3DAnimationUsingKeyFrames key frame animation.

EasingSingleKeyFrame

A class that enables you to associate easing functions with a SingleAnimationUsingKeyFrames key frame animation.

EasingSizeKeyFrame

A class that enables you to associate easing functions with a SizeAnimationUsingKeyFrames key frame animation.

EasingThicknessKeyFrame

A class that enables you to associate easing functions with a ThicknessAnimationUsingKeyFrames key frame animation.

EasingVector3DKeyFrame

A class that enables you to associate easing functions with a Vector3DAnimationUsingKeyFrames key frame animation.

EasingVectorKeyFrame

A class that enables you to associate easing functions with a VectorAnimationUsingKeyFrames key frame animation.

ElasticEase

Represents an easing function that creates an animation that resembles a spring oscillating back and forth until it comes to rest.

ExponentialEase

Represents an easing function that creates an animation that accelerates and/or decelerates using an exponential formula.

Int16Animation

Animates the value of a Int16 property between two target values using linear interpolation over a specified Duration.

Int16AnimationBase

Abstract class that, when implemented, animates a Int16 value.

Int16AnimationUsingKeyFrames

Animates the value of a Int16 property along a set of KeyFrames.

Int16KeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a Int16AnimationUsingKeyFrames.

Int16KeyFrameCollection

Represents a collection of Int16KeyFrame objects.

Int32Animation

Animates the value of an Int32 property between two target values using linear interpolation over a specified Duration.

Int32AnimationBase

Abstract class that, when implemented, animates a Int32 value.

Int32AnimationUsingKeyFrames

Animates the value of a Int32 property along a set of KeyFrames.

Int32KeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a Int32AnimationUsingKeyFrames.

Int32KeyFrameCollection

Represents a collection of Int32KeyFrame objects.

Int64Animation

Animates the value of a Int64 property between two target values using linear interpolation over a specified Duration.

Int64AnimationBase

Abstract class that, when implemented, animates a Int64 value.

Int64AnimationUsingKeyFrames

Animates the value of a Int64 property along a set of KeyFrames.

Int64KeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a Int64AnimationUsingKeyFrames.

Int64KeyFrameCollection

Represents a collection of Int64KeyFrame objects.

KeySpline

This class is used by a spline key frame to define animation progress.

LinearByteKeyFrame

Animates from the Byte value of the previous key frame to its own Value using linear interpolation.

LinearColorKeyFrame

Animates from the Color value of the previous key frame to its own Value using linear interpolation.

LinearDecimalKeyFrame

Animates from the Decimal value of the previous key frame to its own Value using linear interpolation.

LinearDoubleKeyFrame

Animates from the Double value of the previous key frame to its own Value using linear interpolation.

LinearInt16KeyFrame

Animates from the Int16 value of the previous key frame to its own Value using linear interpolation.

LinearInt32KeyFrame

Animates from the Int32 value of the previous key frame to its own Value using linear interpolation.

LinearInt64KeyFrame

Animates from the Int64 value of the previous key frame to its own Value using linear interpolation.

LinearPoint3DKeyFrame

Animates from the Point3D value of the previous key frame to its own Value using linear interpolation.

LinearPointKeyFrame

Animates from the Point value of the previous key frame to its own Value using linear interpolation.

LinearQuaternionKeyFrame

Animates from the Quaternion value of the previous key frame to its own Value using linear interpolation.

LinearRectKeyFrame

Animates from the Rect value of the previous key frame to its own Value using linear interpolation.

LinearRotation3DKeyFrame

Animates from the Rotation3D value of the previous key frame to its own Value using linear interpolation.

LinearSingleKeyFrame

Animates from the Single value of the previous key frame to its own Value using linear interpolation.

LinearSizeKeyFrame

Animates from the Size value of the previous key frame to its own Value using linear interpolation.

LinearThicknessKeyFrame

Animates from the Thickness value of the previous key frame to its own Value using linear interpolation.

LinearVector3DKeyFrame

Animates from the Vector3D value of the previous key frame to its own Value using linear interpolation.

LinearVectorKeyFrame

Animates from the Vector value of the previous key frame to its own Value using linear interpolation.

MatrixAnimationBase

Abstract class that, when implemented, animates a Matrix value.

MatrixAnimationUsingKeyFrames

Animates the value of a Matrix property along a set of KeyFrames.

MatrixAnimationUsingPath

Animates the value of a Matrix property by using a PathGeometry to generate the animated values. This animation can be used to move a visual object along a path.

MatrixKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a MatrixAnimationUsingKeyFrames.

MatrixKeyFrameCollection

Represents a collection of MatrixKeyFrame objects.

ObjectAnimationBase

Abstract class that, when implemented, animates a Object value.

ObjectAnimationUsingKeyFrames

Animates the value of an Object property along a set of KeyFrames over a specified Duration.

ObjectKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a ObjectAnimationUsingKeyFrames.

ObjectKeyFrameCollection

Represents a collection of ObjectKeyFrame objects.

ParallelTimeline

Defines a segment of time that may contain child Timeline objects. These child timelines become active according to their respective BeginTime properties. Also, child timelines are able to overlap (run in parallel) with each other.

PauseStoryboard

A trigger action that pauses a Storyboard.

Point3DAnimation

Animates the value of a Point3D property using linear interpolation between two values.

Point3DAnimationBase

Abstract class that, when implemented, animates a Point3D value.

Point3DAnimationUsingKeyFrames

Animates the value of a Point3D property along a set of KeyFrames.

Point3DKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a Point3DAnimationUsingKeyFrames.

Point3DKeyFrameCollection

Represents a collection of Point3DKeyFrame objects.

PointAnimation

Animates the value of a Point property between two target values using linear interpolation over a specified Duration.

PointAnimationBase

Abstract class that, when implemented, animates a Point value.

PointAnimationUsingKeyFrames

Animates the value of a Point property along a set of KeyFrames.

PointAnimationUsingPath

Animates the value of a Point property between two or more target values using a PathGeometry to specify those values. This animation can be used to move a visual object along a path.

PointKeyFrame

Defines an animation segment with its own target value and interpolation method for a PointAnimationUsingKeyFrames.

PointKeyFrameCollection

Represents a collection of PointKeyFrame objects.

PowerEase

Represents an easing function that creates an animation that accelerates and/or decelerates using the formula f(t) = tp where p is equal to the Power property.

QuadraticEase

Represents an easing function that creates an animation that accelerates and/or decelerates using the formula f(t) = t2

QuarticEase

Represents an easing function that creates an animation that accelerates and/or decelerates using the formula f(t) = t4.

QuaternionAnimation

Animates the value of a Quaternion property between two target values using linear interpolation over a specified Duration.

QuaternionAnimationBase

Abstract class that, when implemented, animates a Quaternion value.

QuaternionAnimationUsingKeyFrames

Animates the value of a Quaternion property along a set of KeyFrames over a specified Duration.

QuaternionKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a QuaternionAnimationUsingKeyFrames.

QuaternionKeyFrameCollection

Represents a collection of QuaternionKeyFrame objects.

QuinticEase

Represents an easing function that creates an animation that accelerates and/or decelerates using the formula f(t) = t5.

RectAnimation

Animates the value of a Rect property between two target values using linear interpolation.

RectAnimationBase

Abstract class that, when implemented, animates a Rect value.

RectAnimationUsingKeyFrames

Animates the value of a property that takes a Rect along a set of key frames.

RectKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a RectAnimationUsingKeyFrames.

RectKeyFrameCollection

Represents a collection of RectKeyFrame objects.

RemoveStoryboard

A trigger action that removes a Storyboard.

RepeatBehaviorConverter

Converts instances of RepeatBehavior to and from other data types.

ResumeStoryboard

A trigger action that resumes a paused Storyboard.

Rotation3DAnimation

Animates the value of a Rotation3D property using linear interpolation between two values determined by the combination of From, To, or By properties that are set for the animation.

Rotation3DAnimationBase

Abstract class that, when implemented, animates a Rotation3D value.

Rotation3DAnimationUsingKeyFrames

Animates the value of a Rotation3D property along a set of KeyFrames.

Rotation3DKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a Rotation3DAnimationUsingKeyFrames.

Rotation3DKeyFrameCollection

Represents a collection of Rotation3DKeyFrame objects.

SeekStoryboard

A trigger action that provides functionality for seeking (skipping) to a specified time within the active period of a Storyboard.

SetStoryboardSpeedRatio

A trigger action that changes the speed of a Storyboard.

SineEase

Represents an easing function that creates an animation that accelerates and/or decelerates using a sine formula.

SingleAnimation

Animates the value of a Single property between two target values using linear interpolation over a specified Duration.

SingleAnimationBase

Abstract class that, when implemented, animates a Single value.

SingleAnimationUsingKeyFrames

Animates the value of a Single property along a set of KeyFrames.

SingleKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a SingleAnimationUsingKeyFrames.

SingleKeyFrameCollection

Represents a collection of SingleKeyFrame objects.

SizeAnimation

Animates the value of a Size property between two target values using linear interpolation over a specified Duration.

SizeAnimationBase

Abstract class that, when implemented, animates a Size value.

SizeAnimationUsingKeyFrames

Animates the value of a Size property along a set of KeyFrames.

SizeKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a SizeAnimationUsingKeyFrames.

SizeKeyFrameCollection

Represents a collection of SizeKeyFrame objects.

SkipStoryboardToFill

A trigger action that advances a Storyboard to the end of its fill period.

SplineByteKeyFrame

Animates from the Byte value of the previous key frame to its own Value using splined interpolation.

SplineColorKeyFrame

Animates from the Color value of the previous key frame to its own Value using splined interpolation.

SplineDecimalKeyFrame

Animates from the Decimal value of the previous key frame to its own Value using splined interpolation.

SplineDoubleKeyFrame

Animates from the Double value of the previous key frame to its own Value using splined interpolation.

SplineInt16KeyFrame

Animates from the Int16 value of the previous key frame to its own Value using splined interpolation.

SplineInt32KeyFrame

Animates from the Int32 value of the previous key frame to its own Value using splined interpolation.

SplineInt64KeyFrame

Animates from the Int64 value of the previous key frame to its own Value using splined interpolation.

SplinePoint3DKeyFrame

Animates from the Point3D value of the previous key frame to its own Value using splined interpolation.

SplinePointKeyFrame

Animates from the Point value of the previous key frame to its own Value using splined interpolation.

SplineQuaternionKeyFrame

Animates from the Quaternion value of the previous key frame to its own Value using splined interpolation.

SplineRectKeyFrame

Animates from the Rect value of the previous key frame to its own Value using splined interpolation.

SplineRotation3DKeyFrame

Animates from the Rotation3D value of the previous key frame to its own Value using splined interpolation.

SplineSingleKeyFrame

Animates from the Single value of the previous key frame to its own Value using splined interpolation.

SplineSizeKeyFrame

Animates from the Size value of the previous key frame to its own Value using splined interpolation.

SplineThicknessKeyFrame

Animates from the Thickness value of the previous key frame to its own Value using splined interpolation.

SplineVector3DKeyFrame

Animates from the Vector3D value of the previous key frame to its own Value using splined interpolation.

SplineVectorKeyFrame

Animates from the Vector value of the previous key frame to its own Value using splined interpolation.

StopStoryboard

A trigger action that stops a Storyboard.

Storyboard

A container timeline that provides object and property targeting information for its child animations.

StringAnimationBase

Abstract class that, when implemented, animates a String value.

StringAnimationUsingKeyFrames

Animates the value of a String property along a set of KeyFrames over a specified Duration.

StringKeyFrame

Defines an animation segment with its own target value and interpolation method for a StringAnimationUsingKeyFrames.

StringKeyFrameCollection

Represents a collection of StringKeyFrame objects.

ThicknessAnimation

Animates the value of a Thickness property between two target values using linear interpolation over a specified Duration.

ThicknessAnimationBase

Abstract class that, when implemented, animates a Thickness value.

ThicknessAnimationUsingKeyFrames

Animates the value of a Thickness property along a set of KeyFrames.

ThicknessKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a ThicknessAnimationUsingKeyFrames.

ThicknessKeyFrameCollection

Represents a collection of ThicknessKeyFrame objects.

Timeline

Defines a segment of time.

TimelineCollection

Represents a collection of Timeline objects.

TimelineGroup

Abstract class that, when implemented represents a Timeline that may contain a collection of child Timeline objects.

Vector3DAnimation

Animates the value of a Vector3D property using linear interpolation between two values.

Vector3DAnimationBase

Abstract class that represents an animated Vector3D value.

Vector3DAnimationUsingKeyFrames

Animates the value of a Vector3D property along a set of KeyFrames.

Vector3DKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a Vector3DAnimationUsingKeyFrames.

Vector3DKeyFrameCollection

Represents a collection of Vector3DKeyFrame objects.

VectorAnimation

Animates the value of a Vector property between two target values using linear interpolation over a specified Duration.

VectorAnimationBase

Abstract class that, when implemented, animates a Vector value.

VectorAnimationUsingKeyFrames

Animates the value of a Vector property along a set of KeyFrames.

VectorKeyFrame

Abstract class that, when implemented, defines an animation segment with its own target value and interpolation method for a VectorAnimationUsingKeyFrames.

VectorKeyFrameCollection

Represents a collection of VectorKeyFrame objects.

Structs

KeyTime

During the relative course of an animation, a KeyTime instance specifies the precise timing when a particular key frame should take place.

RepeatBehavior

Describes how a Timeline repeats its simple duration.

TimelineCollection.Enumerator

Enumerates the members of a TimelineCollection.

Interfaces

IAnimatable

This type supports the WPF infrastructure and is not intended to be used directly from your code. To make a class animatable, it should derive from UIElement, ContentElement, or Animatable.

IAnimation

Provides support for animating a property value.

IEasingFunction

Defines the basic functionality of an easing function.

IKeyFrame

An IKeyFrame interface implementation provides un-typed access to KeyTime properties.

IKeyFrameAnimation

An IKeyFrameAnimation interface implementation provides untyped access to key frame collection members.

Enums

ClockState

Describes the potential states of a timeline's Clock object.

EasingMode

Defines the modes in which classes derived from EasingFunctionBase perform their easing.

FillBehavior

Specifies how a Timeline behaves when it is outside its active period but its parent is inside its active or hold period.

HandoffBehavior

Specifies how new animations interact with any existing ones that are already applied to a property.

KeyTimeType

Represents the different types that may represent a KeyTime instance.

PathAnimationSource

Specifies the output property value of the path that is used to drive the animation.

SlipBehavior

Indicates how a ParallelTimeline will behave when one or more of its Timeline children slips.

TimeSeekOrigin

Indicates the origin of a seek operation. The offset of the seek operation is relative to this origin.