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Enumerates the parts of an input device.
Syntax
typedef enum GameInputLocation
{
GameInputLocationUnknown = -1,
GameInputLocationChassis = 0,
GameInputLocationDisplay = 1,
GameInputLocationAxis = 2,
GameInputLocationButton = 3,
GameInputLocationSwitch = 4,
GameInputLocationKey = 5,
GameInputLocationTouchPad = 6
} GameInputLocation
Constants
| Constant | Description |
|---|---|
| GameInputLocationUnknown | Location description is unknown. |
| GameInputLocationChassis | Device feature is located in the Chassis. |
| GameInputLocationDisplay | Device feature is located in the display. |
| GameInputLocationAxis | Device feature is located in a device Axis. |
| GameInputLocationButton | Device feature is located in an input device button. |
| GameInputLocationSwitch | Device feature is located in a device switch. |
| GameInputLocationKey | Device feature is located in a device key. |
| GameInputLocationTouchPad | Device feature is located in a device touch sensor. |
Remarks
This function can be used to indicate the location of some part of the device such as a rumble motor, haptic feedback motor, or touch sensor.
Not all devices provide this information natively, so this will often be "unknown" unless additional device-specific data has been added to the registry.
Member of GameInputForceFeedbackMotorInfo.
Member of GameInputHapticFeedbackMotorInfo.
Member of GameInputTouchSensorInfo.
Requirements
Header: GameInput.h
Supported platforms: Windows, Xbox One family consoles and Xbox Series consoles
See also
Input API Overview
GameInput
GameInputForceFeedbackMotorInfo
GameInputHapticFeedbackMotorInfo
GameInputTouchSensorInfo