Methods in C#
A method is a code block that contains a series of statements. A program causes the statements to be executed by calling the method and specifying any required method arguments. In C#, every executed instruction is performed in the context of a method.
Note
This topic discusses named methods. For information about anonymous functions, see Lambda expressions.
Method signatures
Methods are declared in a class
, record
, or struct
by specifying:
- An optional access level, such as
public
orprivate
. The default isprivate
. - Optional modifiers such as
abstract
orsealed
. - The return value, or
void
if the method has none. - The method name.
- Any method parameters. Method parameters are enclosed in parentheses and are separated by commas. Empty parentheses indicate that the method requires no parameters.
These parts together form the method signature.
Important
A return type of a method is not part of the signature of the method for the purposes of method overloading. However, it is part of the signature of the method when determining the compatibility between a delegate and the method that it points to.
The following example defines a class named Motorcycle
that contains five methods:
namespace MotorCycleExample
{
abstract class Motorcycle
{
// Anyone can call this.
public void StartEngine() {/* Method statements here */ }
// Only derived classes can call this.
protected void AddGas(int gallons) { /* Method statements here */ }
// Derived classes can override the base class implementation.
public virtual int Drive(int miles, int speed) { /* Method statements here */ return 1; }
// Derived classes can override the base class implementation.
public virtual int Drive(TimeSpan time, int speed) { /* Method statements here */ return 0; }
// Derived classes must implement this.
public abstract double GetTopSpeed();
}
The Motorcycle
class includes an overloaded method, Drive
. Two methods have the same name, but are differentiated by their parameter types.
Method invocation
Methods can be either instance or static. You must instantiate an object to invoke an instance method on that instance; an instance method operates on that instance and its data. You invoke a static method by referencing the name of the type to which the method belongs; static methods don't operate on instance data. Attempting to call a static method through an object instance generates a compiler error.
Calling a method is like accessing a field. After the object name (if you're calling an instance method) or the type name (if you're calling a static
method), add a period, the name of the method, and parentheses. Arguments are listed within the parentheses and are separated by commas.
The method definition specifies the names and types of any parameters that are required. When a caller invokes the method, it provides concrete values, called arguments, for each parameter. The arguments must be compatible with the parameter type, but the argument name, if one is used in the calling code, doesn't have to be the same as the parameter named defined in the method. In the following example, the Square
method includes a single parameter of type int
named i. The first method call passes the Square
method a variable of type int
named num; the second, a numeric constant; and the third, an expression.
public static class SquareExample
{
public static void Main()
{
// Call with an int variable.
int num = 4;
int productA = Square(num);
// Call with an integer literal.
int productB = Square(12);
// Call with an expression that evaluates to int.
int productC = Square(productA * 3);
}
static int Square(int i)
{
// Store input argument in a local variable.
int input = i;
return input * input;
}
}
The most common form of method invocation used positional arguments; it supplies arguments in the same order as method parameters. The methods of the Motorcycle
class can therefore be called as in the following example. The call to the Drive
method, for example, includes two arguments that correspond to the two parameters in the method's syntax. The first becomes the value of the miles
parameter. The second becomes the value of the speed
parameter.
class TestMotorcycle : Motorcycle
{
public override double GetTopSpeed() => 108.4;
static void Main()
{
var moto = new TestMotorcycle();
moto.StartEngine();
moto.AddGas(15);
_ = moto.Drive(5, 20);
double speed = moto.GetTopSpeed();
Console.WriteLine("My top speed is {0}", speed);
}
}
You can also use named arguments instead of positional arguments when invoking a method. When using named arguments, you specify the parameter name followed by a colon (":") and the argument. Arguments to the method can appear in any order, as long as all required arguments are present. The following example uses named arguments to invoke the TestMotorcycle.Drive
method. In this example, the named arguments are passed in the opposite order from the method's parameter list.
namespace NamedMotorCycle;
class TestMotorcycle : Motorcycle
{
public override int Drive(int miles, int speed) =>
(int)Math.Round((double)miles / speed, 0);
public override double GetTopSpeed() => 108.4;
static void Main()
{
var moto = new TestMotorcycle();
moto.StartEngine();
moto.AddGas(15);
int travelTime = moto.Drive(miles: 170, speed: 60);
Console.WriteLine("Travel time: approx. {0} hours", travelTime);
}
}
// The example displays the following output:
// Travel time: approx. 3 hours
You can invoke a method using both positional arguments and named arguments. However, positional arguments can only follow named arguments when the named arguments are in the correct positions. The following example invokes the TestMotorcycle.Drive
method from the previous example using one positional argument and one named argument.
int travelTime = moto.Drive(170, speed: 55);
Inherited and overridden methods
In addition to the members that are explicitly defined in a type, a type inherits members defined in its base classes. Since all types in the managed type system inherit directly or indirectly from the Object class, all types inherit its members, such as Equals(Object), GetType(), and ToString(). The following example defines a Person
class, instantiates two Person
objects, and calls the Person.Equals
method to determine whether the two objects are equal. The Equals
method, however, isn't defined in the Person
class; it's inherited from Object.
public class Person
{
public string FirstName = default!;
}
public static class ClassTypeExample
{
public static void Main()
{
Person p1 = new() { FirstName = "John" };
Person p2 = new() { FirstName = "John" };
Console.WriteLine("p1 = p2: {0}", p1.Equals(p2));
}
}
// The example displays the following output:
// p1 = p2: False
Types can override inherited members by using the override
keyword and providing an implementation for the overridden method. The method signature must be the same as the overridden method. The following example is like the previous one, except that it overrides the Equals(Object) method. (It also overrides the GetHashCode() method, since the two methods are intended to provide consistent results.)
namespace methods;
public class Person
{
public string FirstName = default!;
public override bool Equals(object? obj) =>
obj is Person p2 &&
FirstName.Equals(p2.FirstName);
public override int GetHashCode() => FirstName.GetHashCode();
}
public static class Example
{
public static void Main()
{
Person p1 = new() { FirstName = "John" };
Person p2 = new() { FirstName = "John" };
Console.WriteLine("p1 = p2: {0}", p1.Equals(p2));
}
}
// The example displays the following output:
// p1 = p2: True
Passing parameters
Types in C# are either value types or reference types. For a list of built-in value types, see Types. By default, both value types and reference types are passed by value to a method.
Passing parameters by value
When a value type is passed to a method by value, a copy of the object instead of the object itself is passed to the method. Therefore, changes to the object in the called method have no effect on the original object when control returns to the caller.
The following example passes a value type to a method by value, and the called method attempts to change the value type's value. It defines a variable of type int
, which is a value type, initializes its value to 20, and passes it to a method named ModifyValue
that changes the variable's value to 30. When the method returns, however, the variable's value remains unchanged.
public static class ByValueExample
{
public static void Main()
{
var value = 20;
Console.WriteLine("In Main, value = {0}", value);
ModifyValue(value);
Console.WriteLine("Back in Main, value = {0}", value);
}
static void ModifyValue(int i)
{
i = 30;
Console.WriteLine("In ModifyValue, parameter value = {0}", i);
return;
}
}
// The example displays the following output:
// In Main, value = 20
// In ModifyValue, parameter value = 30
// Back in Main, value = 20
When an object of a reference type is passed to a method by value, a reference to the object is passed by value. That is, the method receives not the object itself, but an argument that indicates the location of the object. If you change a member of the object by using this reference, the change is reflected in the object when control returns to the calling method. However, replacing the object passed to the method has no effect on the original object when control returns to the caller.
The following example defines a class (which is a reference type) named SampleRefType
. It instantiates a SampleRefType
object, assigns 44 to its value
field, and passes the object to the ModifyObject
method. This example does essentially the same thing as the previous example—it passes an argument by value to a method. But because a reference type is used, the result is different. The modification that is made in ModifyObject
to the obj.value
field also changes the value
field of the argument, rt
, in the Main
method to 33, as the output from the example shows.
public class SampleRefType
{
public int value;
}
public static class ByRefTypeExample
{
public static void Main()
{
var rt = new SampleRefType { value = 44 };
ModifyObject(rt);
Console.WriteLine(rt.value);
}
static void ModifyObject(SampleRefType obj) => obj.value = 33;
}
Passing parameters by reference
You pass a parameter by reference when you want to change the value of an argument in a method and want to reflect that change when control returns to the calling method. To pass a parameter by reference, you use the ref
or out
keyword. You can also pass a value by reference to avoid copying but still prevent modifications using the in
keyword.
The following example is identical to the previous one except the value is passed by reference to the ModifyValue
method. When the value of the parameter is modified in the ModifyValue
method, the change in value is reflected when control returns to the caller.
public static class ByRefExample
{
public static void Main()
{
var value = 20;
Console.WriteLine("In Main, value = {0}", value);
ModifyValue(ref value);
Console.WriteLine("Back in Main, value = {0}", value);
}
private static void ModifyValue(ref int i)
{
i = 30;
Console.WriteLine("In ModifyValue, parameter value = {0}", i);
return;
}
}
// The example displays the following output:
// In Main, value = 20
// In ModifyValue, parameter value = 30
// Back in Main, value = 30
A common pattern that uses by ref parameters involves swapping the values of variables. You pass two variables to a method by reference, and the method swaps their contents. The following example swaps integer values.
public static class RefSwapExample
{
static void Main()
{
int i = 2, j = 3;
Console.WriteLine("i = {0} j = {1}", i, j);
Swap(ref i, ref j);
Console.WriteLine("i = {0} j = {1}", i, j);
}
static void Swap(ref int x, ref int y) =>
(y, x) = (x, y);
}
// The example displays the following output:
// i = 2 j = 3
// i = 3 j = 2
Passing a reference-type parameter allows you to change the value of the reference itself, rather than the value of its individual elements or fields.
Parameter collections
Sometimes, the requirement that you specify the exact number of arguments to your method is restrictive. By using the params
keyword to indicate that a parameter is a parameter collection, you allow your method to be called with a variable number of arguments. The parameter tagged with the params
keyword must be a collection type, and it must be the last parameter in the method's parameter list.
A caller can then invoke the method in either of four ways for the params
parameter:
- By passing a collection of the appropriate type that contains the desired number of elements. The example uses a collection expression so the compiler creates an appropriate collection type.
- By passing a comma-separated list of individual arguments of the appropriate type to the method. The compiler creates the appropriate collection type.
- By passing
null
. - By not providing an argument to the parameter collection.
The following example defines a method named GetVowels
that returns all the vowels from a parameter collection. The Main
method illustrates all four ways of invoking the method. Callers aren't required to supply any arguments for parameters that include the params
modifier. In that case, the parameter is an empty collection.
static class ParamsExample
{
static void Main()
{
string fromArray = GetVowels(["apple", "banana", "pear"]);
Console.WriteLine($"Vowels from collection expression: '{fromArray}'");
string fromMultipleArguments = GetVowels("apple", "banana", "pear");
Console.WriteLine($"Vowels from multiple arguments: '{fromMultipleArguments}'");
string fromNull = GetVowels(null);
Console.WriteLine($"Vowels from null: '{fromNull}'");
string fromNoValue = GetVowels();
Console.WriteLine($"Vowels from no value: '{fromNoValue}'");
}
static string GetVowels(params IEnumerable<string>? input)
{
if (input == null || !input.Any())
{
return string.Empty;
}
char[] vowels = ['A', 'E', 'I', 'O', 'U'];
return string.Concat(
input.SelectMany(
word => word.Where(letter => vowels.Contains(char.ToUpper(letter)))));
}
}
// The example displays the following output:
// Vowels from array: 'aeaaaea'
// Vowels from multiple arguments: 'aeaaaea'
// Vowels from null: ''
// Vowels from no value: ''
Before C# 13, the params
modifier can be used only with a single dimensional array.
Optional parameters and arguments
A method definition can specify that its parameters are required or that they're optional. By default, parameters are required. Optional parameters are specified by including the parameter's default value in the method definition. When the method is called, if no argument is supplied for an optional parameter, the default value is used instead.
You assign the parameter's default value with one of the following kinds of expressions:
A constant, such as a literal string or number.
An expression of the form
default(SomeType)
, whereSomeType
can be either a value type or a reference type. If it's a reference type, it's effectively the same as specifyingnull
. You can use thedefault
literal, as the compiler can infer the type from the parameter's declaration.An expression of the form
new ValType()
, whereValType
is a value type. This expression invokes the value type's implicit parameterless constructor, which isn't an actual member of the type.Note
In C# 10 and later, when an expression of the form
new ValType()
invokes the explicitly defined parameterless constructor of a value type, the compiler generates an error as the default parameter value must be a compile-time constant. Use thedefault(ValType)
expression or thedefault
literal to provide the default parameter value. For more information about parameterless constructors, see the Struct initialization and default values section of the Structure types article.
If a method includes both required and optional parameters, optional parameters are defined at the end of the parameter list, after all required parameters.
The following example defines a method, ExampleMethod
, that has one required and two optional parameters.
public class Options
{
public void ExampleMethod(int required, int optionalInt = default,
string? description = default)
{
var msg = $"{description ?? "N/A"}: {required} + {optionalInt} = {required + optionalInt}";
Console.WriteLine(msg);
}
}
The caller must supply an argument for all optional parameters up to the last optional parameter for which an argument is supplied. In the ExampleMethod
method, for example, if the caller supplies an argument for the description
parameter, it must also supply one for the optionalInt
parameter. opt.ExampleMethod(2, 2, "Addition of 2 and 2");
is a valid method call; opt.ExampleMethod(2, , "Addition of 2 and 0");
generates an "Argument missing" compiler error.
If a method is called using named arguments or a combination of positional and named arguments, the caller can omit any arguments that follow the last positional argument in the method call.
The following example calls the ExampleMethod
method three times. The first two method calls use positional arguments. The first omits both optional arguments, while the second omits the last argument. The third method call supplies a positional argument for the required parameter but uses a named argument to supply a value to the description
parameter while omitting the optionalInt
argument.
public static class OptionsExample
{
public static void Main()
{
var opt = new Options();
opt.ExampleMethod(10);
opt.ExampleMethod(10, 2);
opt.ExampleMethod(12, description: "Addition with zero:");
}
}
// The example displays the following output:
// N/A: 10 + 0 = 10
// N/A: 10 + 2 = 12
// Addition with zero:: 12 + 0 = 12
The use of optional parameters affects overload resolution, or the way the C# compiler determines which overload to invoke for a method call, as follows:
- A method, indexer, or constructor is a candidate for execution if each of its parameters corresponds by name or by position to a single argument, and that argument can be converted to the type of the parameter.
- If more than one candidate is found, overload resolution rules for preferred conversions are applied to the arguments that are explicitly specified. Omitted arguments for optional parameters are ignored.
- If two candidates are judged to be equally good, preference goes to a candidate that doesn't have optional parameters for which arguments were omitted in the call.
Return values
Methods can return a value to the caller. If the return type (the type listed before the method name) isn't void
, the method can return the value by using the return
keyword. A statement with the return
keyword followed by a variable, constant, or expression that matches the return type returns that value to the method caller. Methods with a nonvoid return type are required to use the return
keyword to return a value. The return
keyword also stops the execution of the method.
If the return type is void
, a return
statement without a value is still useful to stop the execution of the method. Without the return
keyword, the method stops executing when it reaches the end of the code block.
For example, these two methods use the return
keyword to return integers:
class SimpleMath
{
public int AddTwoNumbers(int number1, int number2) =>
number1 + number2;
public int SquareANumber(int number) =>
number * number;
}
The examples above are expression bodied members. Expression bodied members return the value returned by the expression.
You can also choose to define your methods with a statement body and a return
statement:
class SimpleMathExtnsion
{
public int DivideTwoNumbers(int number1, int number2)
{
return number1 / number2;
}
}
To use a value returned from a method, the calling method can use the method call itself anywhere a value of the same type would be sufficient. You can also assign the return value to a variable. For example, the following three code examples accomplish the same goal:
int result = obj.AddTwoNumbers(1, 2);
result = obj.SquareANumber(result);
// The result is 9.
Console.WriteLine(result);
result = obj.SquareANumber(obj.AddTwoNumbers(1, 2));
// The result is 9.
Console.WriteLine(result);
result = obj2.DivideTwoNumbers(6,2);
// The result is 3.
Console.WriteLine(result);
Sometimes, you want your method to return more than a single value. You use tuple types and tuple literals to return multiple values. The tuple type defines the data types of the tuple's elements. Tuple literals provide the actual values of the returned tuple. In the following example, (string, string, string, int)
defines the tuple type returned by the GetPersonalInfo
method. The expression (per.FirstName, per.MiddleName, per.LastName, per.Age)
is the tuple literal; the method returns the first, middle, and family name, along with the age, of a PersonInfo
object.
public (string, string, string, int) GetPersonalInfo(string id)
{
PersonInfo per = PersonInfo.RetrieveInfoById(id);
return (per.FirstName, per.MiddleName, per.LastName, per.Age);
}
The caller can then consume the returned tuple using the following code:
var person = GetPersonalInfo("111111111");
Console.WriteLine($"{person.Item1} {person.Item3}: age = {person.Item4}");
Names can also be assigned to the tuple elements in the tuple type definition. The following example shows an alternate version of the GetPersonalInfo
method that uses named elements:
public (string FName, string MName, string LName, int Age) GetPersonalInfo(string id)
{
PersonInfo per = PersonInfo.RetrieveInfoById(id);
return (per.FirstName, per.MiddleName, per.LastName, per.Age);
}
The previous call to the GetPersonalInfo
method can then be modified as follows:
var person = GetPersonalInfo("111111111");
Console.WriteLine($"{person.FName} {person.LName}: age = {person.Age}");
If a method takes an array as a parameter and modifies the value of individual elements, it isn't necessary for the method to return the array. C# passes all reference types by value, and the value of an array reference is the pointer to the array. In the following example, changes to the contents of the values
array that are made in the DoubleValues
method are observable by any code that has a reference to the array.
public static class ArrayValueExample
{
static void Main()
{
int[] values = [2, 4, 6, 8];
DoubleValues(values);
foreach (var value in values)
{
Console.Write("{0} ", value);
}
}
public static void DoubleValues(int[] arr)
{
for (var ctr = 0; ctr <= arr.GetUpperBound(0); ctr++)
{
arr[ctr] *= 2;
}
}
}
// The example displays the following output:
// 4 8 12 16
Extension methods
Ordinarily, there are two ways to add a method to an existing type:
- Modify the source code for that type. Modifying the source creates a breaking change if you also add any private data fields to support the method.
- Define the new method in a derived class. A method can't be added in this way using inheritance for other types, such as structures and enumerations. Nor can it be used to "add" a method to a sealed class.
Extension methods let you "add" a method to an existing type without modifying the type itself or implementing the new method in an inherited type. The extension method also doesn't have to reside in the same assembly as the type it extends. You call an extension method as if it were a defined member of a type.
For more information, see Extension Methods.
Async Methods
By using the async feature, you can invoke asynchronous methods without using explicit callbacks or manually splitting your code across multiple methods or lambda expressions.
If you mark a method with the async modifier, you can use the await operator in the method. When control reaches an await
expression in the async method, control returns to the caller if the awaited task isn't completed, and progress in the method with the await
keyword is suspended until the awaited task completes. When the task is complete, execution can resume in the method.
Note
An async method returns to the caller when either it encounters the first awaited object that's not yet complete or it gets to the end of the async method, whichever occurs first.
An async method typically has a return type of Task<TResult>, Task, IAsyncEnumerable<T>, or void
. The void
return type is used primarily to define event handlers, where a void
return type is required. An async method that returns void
can't be awaited, and the caller of a void-returning method can't catch exceptions that the method throws. An async method can have any task-like return type.
In the following example, DelayAsync
is an async method that has a return statement that returns an integer. Because it's an async method, its method declaration must have a return type of Task<int>
. Because the return type is Task<int>
, the evaluation of the await
expression in DoSomethingAsync
produces an integer, as the following int result = await delayTask
statement demonstrates.
class Program
{
static Task Main() => DoSomethingAsync();
static async Task DoSomethingAsync()
{
Task<int> delayTask = DelayAsync();
int result = await delayTask;
// The previous two statements may be combined into
// the following statement.
//int result = await DelayAsync();
Console.WriteLine($"Result: {result}");
}
static async Task<int> DelayAsync()
{
await Task.Delay(100);
return 5;
}
}
// Example output:
// Result: 5
An async method can't declare any in, ref, or out parameters, but it can call methods that have such parameters.
For more information about async methods, see Asynchronous programming with async and await and Async return types.
Expression-bodied members
It's common to have method definitions that return immediately with the result of an expression, or that have a single statement as the body of the method. There's a syntax shortcut for defining such methods using =>
:
public Point Move(int dx, int dy) => new Point(x + dx, y + dy);
public void Print() => Console.WriteLine(First + " " + Last);
// Works with operators, properties, and indexers too.
public static Complex operator +(Complex a, Complex b) => a.Add(b);
public string Name => First + " " + Last;
public Customer this[long id] => store.LookupCustomer(id);
If the method returns void
or is an async method, the body of the method must be a statement expression (same as with lambdas). For properties and indexers, they must be read-only, and you don't use the get
accessor keyword.
Iterators
An iterator performs a custom iteration over a collection, such as a list or an array. An iterator uses the yield return statement to return each element one at a time. When a yield return
statement is reached, the current location is remembered so that the caller can request the next element in the sequence.
The return type of an iterator can be IEnumerable, IEnumerable<T>, IAsyncEnumerable<T>, IEnumerator, or IEnumerator<T>.
For more information, see Iterators.