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The possible modes for the server side rendering.
enum class Microsoft::Azure::RemoteRendering::ServiceRenderMode : int32_t
Values
| Name | Value | Description | Remarks |
|---|---|---|---|
ServiceRenderMode::DepthBasedComposition |
0 | The multi-GPU result is composed from distinct meshes by merging depth buffers. Suitable for most scene types; balances rendering quality with resource consumption. | This mode does NOT support dynamically switching transparency such as see-through effects via the HierarchicalStateOverrideComponent. |
ServiceRenderMode::TileBasedComposition |
1 | The multi-GPU result is composed from tiles. This mode has slightly better rendering quality but also higher server resource consumption. Not suitable for very large scenes. | |
ServiceRenderMode::Default |
0 | The recommended render mode. |