Not
Åtkomst till denna sida kräver auktorisation. Du kan prova att logga in eller byta katalog.
Åtkomst till denna sida kräver auktorisation. Du kan prova att byta katalog.
Options for rendering single-sided geometry.
enum class Microsoft::Azure::RemoteRendering::SingleSidedMode : int32_t
Values
| Name | Value | Description | Remarks |
|---|---|---|---|
SingleSidedMode::Normal |
0 | Back faces of single-sided geometry will be invisible. | When moving the viewpoint inside single sided geometry, or cutting it open with a CutPlaneComponent, back-facing geometry will not be visible, which may be undesirable. This mode has the least performance impact. |
SingleSidedMode::DynamicDoubleSiding |
1 | Dynamically switch to double-sided rendering when geometry is cut open through a CutPlaneComponent. | This mode only incurs additional performance cost for geometry that is cut open with a cut plane. Moving the camera inside geometry doesn't enable double-sided rendering. This mode is most useful for applications that doe use cut planes, but where it is rare for users to move their head inside of geometry. |
SingleSidedMode::AlwaysDoubleSided |
2 | Force single-sided geometry to be rendered double-sided. | This mode is useful when it is expected for users to move inside geometry. It does incur more performance overhead, though. |