Redigera

Dela via


MixedRealityShaderGUI.GetFloatProperty(Material, String) Method

Definition

Get the value of a given float property for a material

protected:
 static Nullable<float> GetFloatProperty(UnityEngine::Material ^ material, System::String ^ propertyName);
protected static float? GetFloatProperty (UnityEngine.Material material, string propertyName);
static member GetFloatProperty : UnityEngine.Material * string -> Nullable<single>
Protected Shared Function GetFloatProperty (material As Material, propertyName As String) As Nullable(Of Single)

Parameters

material
UnityEngine.Material

material to check

propertyName
String

name of property against material

Returns

if has property, then value of that property for current material, null otherwise

Applies to