MixedRealityShaderGUI.SetupMaterialWithRenderingMode Method
Definition
Important
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protected:
static void SetupMaterialWithRenderingMode(UnityEngine::Material ^ material, Microsoft::MixedReality::Toolkit::Editor::MixedRealityShaderGUI::RenderingMode mode, Microsoft::MixedReality::Toolkit::Editor::MixedRealityShaderGUI::CustomRenderingMode customMode, int renderQueueOverride);
protected static void SetupMaterialWithRenderingMode (UnityEngine.Material material, Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.RenderingMode mode, Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.CustomRenderingMode customMode, int renderQueueOverride);
static member SetupMaterialWithRenderingMode : UnityEngine.Material * Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.RenderingMode * Microsoft.MixedReality.Toolkit.Editor.MixedRealityShaderGUI.CustomRenderingMode * int -> unit
Protected Shared Sub SetupMaterialWithRenderingMode (material As Material, mode As MixedRealityShaderGUI.RenderingMode, customMode As MixedRealityShaderGUI.CustomRenderingMode, renderQueueOverride As Integer)
Parameters
- material
- UnityEngine.Material
- customMode
- MixedRealityShaderGUI.CustomRenderingMode
- renderQueueOverride
- Int32