IHandPhysicsService.HandPhysicsServiceRoot Property
Definition
Important
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The parent GameObject that contains all the physics joints
public:
property UnityEngine::GameObject ^ HandPhysicsServiceRoot { UnityEngine::GameObject ^ get(); };
public UnityEngine.GameObject HandPhysicsServiceRoot { get; }
member this.HandPhysicsServiceRoot : UnityEngine.GameObject
Public ReadOnly Property HandPhysicsServiceRoot As GameObject
Property Value
UnityEngine.GameObject