FocusEventData(EventSystem) Constructor
Definition
Important
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UnityEngine.EventSystems.BaseEventData.#ctor(UnityEngine.EventSystems.EventSystem)
public:
FocusEventData(UnityEngine::EventSystems::EventSystem ^ eventSystem);
public FocusEventData (UnityEngine.EventSystems.EventSystem eventSystem);
new Microsoft.MixedReality.Toolkit.Input.FocusEventData : UnityEngine.EventSystems.EventSystem -> Microsoft.MixedReality.Toolkit.Input.FocusEventData
Public Sub New (eventSystem As EventSystem)
Parameters
- eventSystem
- UnityEngine.EventSystems.EventSystem