GazeConePointer Constructor

Definition

C++
public:
 GazeConePointer(Microsoft::MixedReality::Toolkit::Input::GazeProvider ^ gazeProvider, System::String ^ pointerName, Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ inputSourceParent, cli::array <UnityEngine::LayerMask> ^ raycastLayerMasks, float pointerExtent, UnityEngine::Transform ^ gazeTransform, Microsoft::MixedReality::Toolkit::Physics::BaseRayStabilizer ^ stabilizer);

Parameters

gazeProvider
GazeProvider
pointerName
String
inputSourceParent
IMixedRealityInputSource
raycastLayerMasks
UnityEngine.LayerMask[]
pointerExtent
Single
gazeTransform
UnityEngine.Transform
stabilizer
BaseRayStabilizer

Applies to

Produkt Versioner
MRTK2 Unity 2019 2.8.0
MRTK2 Unity 2020 2.8.0