HandBounds.OnSourceLost(SourceStateEventData) Method
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Raised when a source is lost.
C++
public:
virtual void OnSourceLost(Microsoft::MixedReality::Toolkit::Input::SourceStateEventData ^ eventData);
public void OnSourceLost (Microsoft.MixedReality.Toolkit.Input.SourceStateEventData eventData);
abstract member OnSourceLost : Microsoft.MixedReality.Toolkit.Input.SourceStateEventData -> unit
override this.OnSourceLost : Microsoft.MixedReality.Toolkit.Input.SourceStateEventData -> unit
Public Sub OnSourceLost (eventData As SourceStateEventData)
- eventData
- SourceStateEventData
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |