IMixedRealityPointer.IsTargetPositionLockedOnFocusLock Property
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Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked.
C++
public:
property bool IsTargetPositionLockedOnFocusLock { bool get(); void set(bool value); };
public bool IsTargetPositionLockedOnFocusLock { get; set; }
member this.IsTargetPositionLockedOnFocusLock : bool with get, set
Public Property IsTargetPositionLockedOnFocusLock As Boolean
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |