IMixedRealityPointer Interface
Definition
Important
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Interface for handling pointers.
public interface class IMixedRealityPointer : System::Collections::IEqualityComparer
public interface IMixedRealityPointer : System.Collections.IEqualityComparer
type IMixedRealityPointer = interface
interface IEqualityComparer
Public Interface IMixedRealityPointer
Implements IEqualityComparer
- Derived
- Implements
Properties
BaseCursor |
The pointer's cursor. |
Controller |
The pointer's current controller reference. |
CursorModifier |
The currently active cursor modifier. |
FocusTarget |
The currently focused target. |
InputSourceParent |
This pointer's input source parent. |
IsActive |
Controls whether the pointer dispatches input. |
IsFocusLocked |
Is the focus for this pointer currently locked? |
IsInteractionEnabled |
Is the pointer active and have the conditions for the interaction been satisfied to enable the interaction? |
IsTargetPositionLockedOnFocusLock |
Specifies whether the pointer's target position (cursor) is locked to the target object when focus is locked. |
PointerId |
This pointer's id. |
PointerName |
This pointer's name. |
Position |
Pointer position. |
PrioritizedLayerMasksOverride |
The physics layers to use when performing scene queries. |
Rays |
The scene query rays. |
Result |
The scene query pointer result. |
Rotation |
Pointer rotation. |
SceneQueryType |
The type of physics scene query to use. |
SphereCastRadius |
The radius to use when SceneQueryType is set to Sphere or SphereColliders. |
Methods
OnPostSceneQuery() |
Called after performing the scene query. |
OnPreCurrentPointerTargetChange() |
Called during the scene query just before the current pointer target changes. |
OnPreSceneQuery() |
Called before performing the scene query. |
Reset() |
Resets pointer to initial state. After invoked pointer should be functional and ready for re-use. |