MixedRealityControllerMapping Struct
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Used to define a controller or other input device's physical buttons, and other attributes.
C++
public value class MixedRealityControllerMapping
[System.Serializable]
public struct MixedRealityControllerMapping
[<System.Serializable>]
type MixedRealityControllerMapping = struct
Public Structure MixedRealityControllerMapping
- Inheritance
-
MixedRealityControllerMapping
- Attributes
Mixed |
Constructor. |
Controller |
Controller Type to instantiate at runtime. |
Description |
Description of the Device. |
Handedness |
The designated hand that the device is managing. |
Has |
Is this controller mapping using custom interactions? |
Interactions |
Details the list of available buttons / interactions available from the device. |
Supported |
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |