MixedRealityInputModule.pointerDataToUpdate Field
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Mapping from pointer id to event data and click state
C++
protected: initonly System::Collections::Generic::Dictionary<int, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputModule::PointerData ^> ^ pointerDataToUpdate;
protected readonly System.Collections.Generic.Dictionary<int,Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule.PointerData> pointerDataToUpdate;
val mutable pointerDataToUpdate : System.Collections.Generic.Dictionary<int, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputModule.PointerData>
Protected ReadOnly pointerDataToUpdate As Dictionary(Of Integer, MixedRealityInputModule.PointerData)
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |