MixedRealityInputSystem.RaiseHandJointsUpdated Method
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C++
public:
virtual void RaiseHandJointsUpdated(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, System::Collections::Generic::IDictionary<Microsoft::MixedReality::Toolkit::Utilities::TrackedHandJoint, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose> ^ jointPoses);
public void RaiseHandJointsUpdated (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint,Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> jointPoses);
abstract member RaiseHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
override this.RaiseHandJointsUpdated : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * System.Collections.Generic.IDictionary<Microsoft.MixedReality.Toolkit.Utilities.TrackedHandJoint, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose> -> unit
Public Sub RaiseHandJointsUpdated (source As IMixedRealityInputSource, handedness As Handedness, jointPoses As IDictionary(Of TrackedHandJoint, MixedRealityPose))
- source
- IMixedRealityInputSource
- handedness
- Handedness
- jointPoses
- IDictionary<TrackedHandJoint,MixedRealityPose>
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |