MixedRealityInputSystem.RaisePoseInputChanged Method
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Raise the 6 degrees of freedom input event.
C++
public:
virtual void RaisePoseInputChanged(Microsoft::MixedReality::Toolkit::Input::IMixedRealityInputSource ^ source, Microsoft::MixedReality::Toolkit::Utilities::Handedness handedness, Microsoft::MixedReality::Toolkit::Input::MixedRealityInputAction inputAction, Microsoft::MixedReality::Toolkit::Utilities::MixedRealityPose inputData);
public void RaisePoseInputChanged (Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource source, Microsoft.MixedReality.Toolkit.Utilities.Handedness handedness, Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction inputAction, Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose inputData);
abstract member RaisePoseInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
override this.RaisePoseInputChanged : Microsoft.MixedReality.Toolkit.Input.IMixedRealityInputSource * Microsoft.MixedReality.Toolkit.Utilities.Handedness * Microsoft.MixedReality.Toolkit.Input.MixedRealityInputAction * Microsoft.MixedReality.Toolkit.Utilities.MixedRealityPose -> unit
Public Sub RaisePoseInputChanged (source As IMixedRealityInputSource, handedness As Handedness, inputAction As MixedRealityInputAction, inputData As MixedRealityPose)
- source
- IMixedRealityInputSource
- handedness
- Handedness
- inputAction
- MixedRealityInputAction
- inputData
- MixedRealityPose
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |