MixedRealityPointerProfile.PointingRaycastLayerMasks Property
Definition
Important
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The default layerMasks, in prioritized order, that are used to determine the target when raycasting.
public:
property cli::array <UnityEngine::LayerMask> ^ PointingRaycastLayerMasks { cli::array <UnityEngine::LayerMask> ^ get(); };
public UnityEngine.LayerMask[] PointingRaycastLayerMasks { get; }
member this.PointingRaycastLayerMasks : UnityEngine.LayerMask[]
Public ReadOnly Property PointingRaycastLayerMasks As LayerMask()
Property Value
UnityEngine.LayerMask[]