NearInteractionTouchable.TouchableCollider Property
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BoxCollider used to calculate bounds and local center, if not set before runtime the gameObjects's BoxCollider will be used by default
C++
public:
property UnityEngine::Collider ^ TouchableCollider { UnityEngine::Collider ^ get(); };
public UnityEngine.Collider TouchableCollider { get; }
member this.TouchableCollider : UnityEngine.Collider
Public ReadOnly Property TouchableCollider As Collider
UnityEngine.Collider
Produkt | Versioner |
---|---|
MRTK2 Unity 2018 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0 |
MRTK2 Unity 2019 | 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |
MRTK2 Unity 2020 | 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0 |