NearInteractionTouchable.TouchableCollider Property

Definition

BoxCollider used to calculate bounds and local center, if not set before runtime the gameObjects's BoxCollider will be used by default

C++
public:
 property UnityEngine::Collider ^ TouchableCollider { UnityEngine::Collider ^ get(); };

Property Value

UnityEngine.Collider

Applies to

Produkt Versioner
MRTK2 Unity 2018 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0
MRTK2 Unity 2019 2.5.0, 2.5.1, 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0
MRTK2 Unity 2020 2.5.2, 2.5.3, 2.5.4, 2.6.0, 2.7.0, 2.8.0