MixedRealityRaycaster.RaycastPlanePhysicsStep(RayStep, Plane, Vector3) Method
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Intersection test of ray step with given plane.
public:
static bool RaycastPlanePhysicsStep(Microsoft::MixedReality::Toolkit::Physics::RayStep step, UnityEngine::Plane plane, [Runtime::InteropServices::Out] UnityEngine::Vector3 % hitPoint);
public static bool RaycastPlanePhysicsStep (Microsoft.MixedReality.Toolkit.Physics.RayStep step, UnityEngine.Plane plane, out UnityEngine.Vector3 hitPoint);
static member RaycastPlanePhysicsStep : Microsoft.MixedReality.Toolkit.Physics.RayStep * UnityEngine.Plane * Vector3 -> bool
Public Shared Function RaycastPlanePhysicsStep (step As RayStep, plane As Plane, ByRef hitPoint As Vector3) As Boolean
Parameters
- step
- RayStep
- plane
- UnityEngine.Plane
- hitPoint
- UnityEngine.Vector3
Returns
Whether the ray step intersects the ray step.