IMixedRealitySceneSystemEditor.EditorLoadPrevContent(Boolean) Method
Definition
Important
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Loads the prev content scene in-editor. Use instead of IMixedRealitySceneSystem.LoadPrevContent while not in play mode.
public void EditorLoadPrevContent (bool wrap = false);
abstract member EditorLoadPrevContent : bool -> unit
Public Sub EditorLoadPrevContent (Optional wrap As Boolean = false)
Parameters
- wrap
- Boolean
If true, if the current scene is the FIRST content scene, the LAST content scene will be loaded.