ScaleHandles Class
Definition
Important
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Scale handles for BoundsControl that are used for scaling the gameobject BoundsControl is attached to with near or far interaction
public ref class ScaleHandles : Microsoft::MixedReality::Toolkit::UI::BoundsControl::HandlesBase
public class ScaleHandles : Microsoft.MixedReality.Toolkit.UI.BoundsControl.HandlesBase
type ScaleHandles = class
inherit HandlesBase
Public Class ScaleHandles
Inherits HandlesBase
- Inheritance
Fields
handles | (Inherited from HandlesBase) |
objectsChangedEvent | (Inherited from HandlesBase) |
visualsName | (Inherited from HandlesBase) |
Properties
BaseConfig | |
HandlePositions |
Cached handle positions - we keep track of handle positions in this array in case we have to reload the handles due to configuration changes. |
Handles | (Inherited from HandlesBase) |
IsActive |
Methods
Finalize() | |
ForEachProximityObject(Action<Transform>) | (Inherited from HandlesBase) |
GetBaseMaterial() | (Inherited from HandlesBase) |
GetHighlightedMaterial() | (Inherited from HandlesBase) |
GetObjectSize() | (Inherited from HandlesBase) |
GetRotationRealignment(Int32, Boolean) | |
GetVisual(Transform) | |
RecreateVisuals() | |
ResetHandles() | (Inherited from HandlesBase) |
UpdateBaseMaterial() | (Inherited from HandlesBase) |
UpdateColliderBounds() | (Inherited from HandlesBase) |
UpdateColliderBounds(Transform, Vector3) | |
UpdateGrabbedMaterial() | (Inherited from HandlesBase) |
Explicit Interface Implementations
IProximityEffectObjectProvider.ProximityObjectsChanged | (Inherited from HandlesBase) |