InteractableOnHoldReceiver.OnHold Property
Definition
Important
Some information relates to prerelease product that may be substantially modified before it’s released. Microsoft makes no warranties, express or implied, with respect to the information provided here.
Invoked when interactable has been pressed for HoldTime
public:
property UnityEngine::Events::UnityEvent ^ OnHold { UnityEngine::Events::UnityEvent ^ get(); };
public UnityEngine.Events.UnityEvent OnHold { get; }
member this.OnHold : UnityEngine.Events.UnityEvent
Public ReadOnly Property OnHold As UnityEvent
Property Value
UnityEngine.Events.UnityEvent